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Scrasamax
October 17, 2006
Hits: 3654
Comments: 8
Ideas: 1
Votes: 7 / 4.071429
30 Vagrants    NPCs  (Extras-Horde)   (Travelers)

Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.

Wulfhere
October 8, 2006
Hits: 6530
Comments: 23
Ideas: 0
Votes: 14 / 4.500000
30 Stalwart Bands    NPCs  (Extras-Horde)   (Travelers)

Stalwart men and true, they can be found wherever true heroes gather.  What they’re doing there is a mystery to all…

MoonHunter
September 3, 2006
Hits: 3956
Comments: 6
Ideas: 0
Votes: 4 / 3.375000
30 People in a Crowded Dockside Tavern    NPCs  (Extras-Horde)   (Travelers)

You step in from the fog swirled street.  It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.

Kinslayer
November 15, 2005
Hits: 3814
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
Crunk    NPCs  (Extras-Horde)   (Travelers)

Crunk is a typical sailor aboard the privateer Blue Raider.  The ship sails from Formour, but like most of its crew, Crunk is from Osterre.  As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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