also known as a clanker, metal dog, trash can
A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!
YO JOE!!! pew pew pew - pew pew pew
A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.
30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.
Even the boldest quake with fear of the Kobelyn Cavalry of Terkuss Tahkhan! Especially if they’re on the same side!
You find yourself captured by Goblins. (We won’t ask, we know it is embarassing.) Looking for your escape, you begin to watch the Goblins. Suprisingly, they are a fairly complex bunch.
The grim and often belligerent denizens of the Grand Duchy of Nyir
‘That’s a nice tunic you’ve got there, I think I’ll take it…’
Marv, the Brigand
Brutal are the Seitch raids that come up out of the vast waste of the Calcobrinan desert. They come clad in dusky browns, bearing black iron weapons, raiding for food, water, gold, and women.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.