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CaptainPenguin
December 1, 2003
Hits: 8636
Comments: 7
Ideas: 0
Votes: 11 / 3.500000
The Land That Forgets    Locations  (Other)   (Establishment)

Where is the Land That Forgets? Nobody can remember…

Agar
November 21, 2003
Hits: 6154
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Shori (The Land of the Stepped Lakes)    Locations  (Forest/ Jungle)   (Regional)

A beautiful, broken land tended by feudal families. Densely forested, this land holds many mysteries in the areas not cleared, and some mysteries are dangerous.

Almar
November 19, 2003
Hits: 6912
Comments: 5
Ideas: 0
Votes: 8 / 4.437500
Far Tragin    Locations  (Tundra/ Arctic)   (City)

This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.

Pieh
November 12, 2003
Hits: 4435
Comments: 2
Ideas: 0
Votes: 4 / 3.000000
New Herbia    Locations  (City)   (Water)

New Herbia is a new expanding town founded by a two adventurers who accidently destroyed the town that used to be there. Now it is larger and more popular than ever…

elfkin
November 3, 2003
Hits: 4957
Comments: 3
Ideas: 0
Votes: 8 / 2.437500
Halëfas    Locations  (Country/ State)   (Forest/ Jungle)

The forest of Halëfas is a strange place indeed.  It has long been inhabited by the forest elves, a race of elves descended from the high elves that have lived for over 9000 years isolated there.  This wood is patroled by a groupe of expert rangers who know the forest well, Tred lightly and unthreateningly here for you may find your end in Hathil’S arrow.

CaptainPenguin
October 25, 2003
Hits: 4417
Comments: 3
Ideas: 0
Votes: 4 / 3.500000
The Garden of the Understar    Locations  (Forest/ Jungle)   (Other)

The beautiful garden underground in which the Understar and her 9 Monsters are imprisoned.

Agar
October 17, 2003
Hits: 10430
Comments: 20
Ideas: 0
Votes: 20 / 4.850000
The Land of the Living    Locations  (Country/ State)   (Forest/ Jungle)

There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.

MoonHunter
October 7, 2003
Hits: 10784
Comments: 14
Ideas: 0
Votes: 12 / 4.666667
The City of Caulderon    Locations  (City)   (Other)

The city of Caulderon is the mythic flying city.  Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means.  It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods.  After a year or so, their cities would be be blown to other places.  It has been over four hundred years since any credible source has seen the floating cities.  It is the thing of legends.

Then why has one been seen over the Land?

CaptainPenguin
September 27, 2003
Hits: 11225
Comments: 16
Ideas: 1
Votes: 5 / 4.700000
Last City of the Sun Worshippers    Locations  (City)   (Desert)

In an ancient cycle of time, an empire of sun worshippers ruled the world from their great holy city.

Royal_Assassin
September 22, 2003
Hits: 4774
Comments: 2
Ideas: 0
Votes: 3 / 3.666667
Pulca Underground Ruins    Locations  (Other)   (Ruins)

A mystic ruin that is well guarded by the family of Dro’Hizzir a great upper class of Shadow Warriors.  This is unknown to everyone except for Dro’Hizzir.  Knowledge that is only passed down from his forefathers and ancestors alike.  Well underground in the city of Pulca. The entrance is found in Dro’Hizzir’s office in his ancestorial vault (that has riches in it as well).  In the back of his vault is a narrow tunnel way big enough to fit a normal man in that leads to a ruin of his dead Ancestors and riches of the deceased.

ephemeralstability
September 20, 2003
Hits: 5677
Comments: 4
Ideas: 0
Votes: 9 / 4.055556
The Old Kingdom    Locations  (Plains)   (Regional)

The Old Kingdom, a realm in a four-hundred year quarantine.

Royal_Assassin
September 20, 2003
Hits: 7322
Comments: 11
Ideas: 0
Votes: 2 / 4.000000
Pulca    Locations  (Plains)   (City)

Pulca is a average Elvish town of about 300 people.  They are some of the most peaceful and kindess Elves one will ever meet.  They have never battled any outlanders or waged war with anyone.

CaptainPenguin
August 3, 2003
Hits: 6795
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
The Red Rakda    Locations  (Plains)   (Establishment)

A popular roadside establishment in the verdant hills and fields of Stalimsoth, the Red Rakda is famous for it’s namesake, and also as a meeting place for the secretive Blue Cloaks.

Almar
August 1, 2003
Hits: 7516
Comments: 8
Ideas: 0
Votes: 9 / 3.666667
Yitsmal    Locations  (Desert)   (City)

Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.

CaptainPenguin
August 1, 2003
Hits: 6441
Comments: 5
Ideas: 0
Votes: 4 / 2.875000
The Isle of Crustaciano    Locations  (Water)   (City)

The Merchant Crustaciano, a bizarre crab-like being, runs a famous trading center from an muddy island in the Middle Sea called the Isle of Crustaciano, a name which makes merchants and moneylenders everywhere salivate and tremble with greed.

MoonHunter
July 31, 2003
Hits: 8805
Comments: 9
Ideas: 0
Votes: 7 / 4.642857
Corvis    Locations  (Regional)   (Plains)

Corvis is a western region of The Land, comprising several small counties. It is a magical place, filled filled with fruitful farms, green rolling hills, low stone walls built up over centuries, and a number of small forests. The people are happy and content. It is an ideal place.

Most of the time. And it depends on what you think is ideal…

manfred
July 30, 2003
Hits: 6294
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
The Lonesome Village    Locations  (Forest/ Jungle)   (City)

Place of healing. Place of peace. A place to go if the world has harmed you too much.

Ria Hawk
July 28, 2003
Hits: 5030
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
Drinen Forest    Locations  (Forest/ Jungle)   (Country/ State)

Drinen Forest is a frightening, dark place.  Very few are foolish enough to venture into it, and fewer still return.  This is one of the Ten Most Dangerous Places in the world.

Ria Hawk
July 28, 2003
Hits: 4944
Comments: 3
Ideas: 0
Votes: 5 / 3.100000
The Forbidden Jungle    Locations  (Area)   (Forest/ Jungle)

The Forbidden Jungle has never been explored thouroughly, for the simple reason that many of the explorers are never seen again.

Ria Hawk
July 28, 2003
Hits: 5023
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
The City of the Lost    Locations  (City)   (Any)

Sab Rejak, also called the City of the Lost, was once a thriving city until a curse and a plague brought an end to its glory.

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       By: MoonHunter

Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.

Ideas  ( Lifeforms ) | May 19, 2004 | View | UpVote 0xp


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