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Scrasamax
December 28, 2004
Hits: 6651
Comments: 12
Ideas: 0
Votes: 9 / 4.555556
Princess Avenue    Locations  (Neighborhoods)   (Any)

The street is wide, and smoothly paved, with trees planted along the sides. The houses are mansions and palaces, each surrounded by stone and ironwork walls that are as much decorative as they are protective. These are the summer homes of the Princesses, and ladies of privelage.

Cheka Man
December 14, 2004
Hits: 3350
Comments: 2
Ideas: 0
Votes: 3 / 3.833333
The Bushlands    Locations  (Other)   (Country/ State)

Far to the west of the mountian town of Walkabout Creek lies the Bushlands, a place of rich game, and beyond, the Dragon’s Hills where all manner of rich treasures are said to lie unlooted…

Scrasamax
November 25, 2004
Hits: 6091
Comments: 12
Ideas: 0
Votes: 10 / 4.300000
Stormshroud    Locations  (Other)   (Country/ State)

The darkens as travelers draw near, the wind begins to pick up, to howl. Here, the sun does not shine, the stars and moon are forever hidden by the Stormshroud, the eternal storm…

MoonHunter
November 24, 2004
Hits: 4518
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
Zaradee    Locations  (City)   (Plains)

This small centrally located country town appears to be another sleepy hamlet deep in the farm country. The buildings are idyllic. The farmers appear to be more properous than most. Everything appears perfect. There is a secret here that even people in the know would not suspect.

Shadoweagle
November 17, 2004
Hits: 3890
Comments: 3
Ideas: 0
Votes: 6 / 3.416667
The Spirit Glade    Locations  (Area)   (Forest/ Jungle)

There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.

Cheka Man
November 14, 2004
Hits: 7551
Comments: 16
Ideas: 0
Votes: 4 / 2.250000
Rurik's Tomb    Locations  (Other)   (Plains)

After the death of Princess Dora Rurik of the powerful city-state of Pier Point, rumors began to leak out about the wonderful treasures buried with her body…

Beowulf
November 13, 2004
Hits: 3486
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Talahar    Locations  (Any)   (Regional)

Talahar, the blending of steel and magic to create an unstoppable army and men..

Scrasamax
November 8, 2004
Hits: 7057
Comments: 8
Ideas: 0
Votes: 9 / 3.833333
Little Dark    Locations  (Forest/ Jungle)   (Country/ State)

In the forest, there is a small vale where there are no cats, and only the battered ruins of a long dead mage named Gargamel.

Sentinel
November 3, 2004
Hits: 4372
Comments: 7
Ideas: 0
Votes: 7 / 2.571429
Abasil    Locations  (Forest/ Jungle)   (Regional)

Abasil, home of the Wood Elves

Jak_O_Lantern_King
October 12, 2004
Hits: 3193
Comments: 4
Ideas: 0
Votes: 9 / 2.055556
Everyoung    Locations  (Desert)   (Country/ State)

Magical energies abound in the land around the Pit of Infren and Last Stand.  Magical mining towns would abound in this fertile area, if they could survive.

Scrasamax
October 11, 2004
Hits: 4803
Comments: 2
Ideas: 0
Votes: 6 / 3.750000
Demadex Canyon    Locations  (Area)   (Desert)

Well, some of the old timers still work the mines, but the biggest news out in these parts is that the ARC is going to lay a line of rail through the Canyon.

Essus
October 11, 2004
Hits: 4854
Comments: 8
Ideas: 0
Votes: 6 / 4.250000
House of the Abbot    Locations  (Establishment)   (Mountains)

Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.

Jak_O_Lantern_King
October 6, 2004
Hits: 3778
Comments: 7
Ideas: 0
Votes: 9 / 4.055556
Last Stand    Locations  (City)   (Other)

Who would have thought a key would be this big?

Royal_Assassin
September 15, 2004
Hits: 4050
Comments: 4
Ideas: 0
Votes: 5 / 1.600000
City of Venerability    Locations  (Other)   (City)

The city that many adventurers seek to drink from the Fountain of Youth…..

Cheka Man
September 13, 2004
Hits: 3876
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
Vandersil, the City of Bronze    Locations  (Other)   (City)

Once Vandersil was a rich city. Too rich for it’s own good. It was born when gold was struck in the Northern Polar Mountians. The gold ran out within a few years but veins of other minerals both common and rare were discovered. Coal, silver, star stones. The city grew rich through trade and the streets were paved with bronze, at least, in the richer areas of the city. And then it fell into captivity because it neglected it’s defences…

MoonHunter
September 4, 2004
Hits: 6230
Comments: 10
Ideas: 0
Votes: 8 / 4.250000
Bromine Lake    Locations  (Regional)   (Mountains)

Bromine Lake is a lake that is almost a very small inland sea. It is also special for other reasons. It always has the warmth of a living Human, no matter what the season. It is not a hot spring with its sulfuric chemicals. There are hundreds of theories, but no answers.

Even if they did, they would never believe it, as it has ties to the time of legends, to the time of Corvus.

Sentinel
September 4, 2004
Hits: 5032
Comments: 7
Ideas: 0
Votes: 5 / 2.500000
Caladin    Locations  (Forest/ Jungle)   (Regional)

Caladin, a country where people hate magic, where the sword is the most reliable weapon and where war and death not a uncommon word

Sentinel
September 3, 2004
Hits: 10208
Comments: 22
Ideas: 0
Votes: 23 / 2.000000
Haven Fortress    Locations  (Fortification)   (Water)

The Haven Fortress, the name suggests protection and vacation, but it is far more then that…

Scrasamax
August 14, 2004
Hits: 10573
Comments: 23
Ideas: 1
Votes: 17 / 4.882353
Knockers Dirty Clothes Place    Locations  (Establishment)   (Any)

Nestled among the smaller and less noticed store fronts, hidden among the sundry vendors, and purveyors of beads, cheap jewelry, and meat-on-a-stick products in a small building that smells strongly of hot linen, cotton, soap…and goblin.

Scrasamax
August 12, 2004
Hits: 3292
Comments: 2
Ideas: 0
Votes: 4 / 3.500000
The Deepening Gloom    Locations  (Forest/ Jungle)   (Country/ State)

The Deepening Gloom is an old forest, with deep roots, and deeper memories of the elder days.

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       By: MoonHunter

No one is allowed to do harm to those of Highest/ Imperial rank, those of the Imperial household or those related within two steps of blood. The second tradition is an executioner must be of a higher rank than those he executes. This leads to "issues" when someone tries to harm a member of the Imperial clan or when these members are subversive. Such people are often killed by the being chained under a giant bell. They die within a day or so from the vibration, but they die untouched by Human hands.

Ideas  ( Society/ Organization ) | July 10, 2005 | View | UpVote 0xp


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