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Hall of Honour Featured

  • You are challenged to go find a Location worthy of a Hall of Honour Vote!

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EchoMirage
September 19, 2005
Hits: 2884
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Ecore    Locations  (Water)   (City)

Concealed in a fold of space, there, watching, lies, a haven - refuge for a select few, as well as the most precious thing in the world.

Cheka Man
September 17, 2005
Hits: 4727
Comments: 8
Ideas: 0
Votes: 4 / 3.625000
New Hope    Locations  (City)   (Water)

Once the shining hope of the region, the grand city is now, on the surface, rotting away in the floodwaters. But beneath the surface, not all is what it seems.

Monument
August 11, 2005
Hits: 3834
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
The Nation of Ceriloth    Locations  (Other)   (Regional)

Looking for a wild time on an exciting vacation?  Head down to Ceriloth, the party nation on the south side of the continent.  Every sin of the flesh can be found there, but be aware, you better bring your weapons.

Scrasamax
August 9, 2005
Hits: 4915
Comments: 7
Ideas: 0
Votes: 8 / 4.375000
House of Ancient Stone    Locations  (Desert)   (Establishment)

How many years have passed since these stones were cut? Haw many apprentices have swept these floors? Many, yes. Many.

Monument
August 9, 2005
Hits: 5409
Comments: 10
Ideas: 0
Votes: 10 / 4.350000
The Courthouse    Locations  (Establishment)   (Plains)

In a country without real law, the Courthouse, a wondrous ampitheater of death, is the only place the commoners will recognize that disputes are settled permanently.

Wogden
July 26, 2005
Hits: 4626
Comments: 6
Ideas: 0
Votes: 7 / 4.142857
Mother Swamp    Locations  (Forest/ Jungle)   (Country/ State)

Deep in the heart of the primal Slumbering Woods lies a magic-laden swamp, forgotten in the centuries since the first primitive land creatures crawled from its teeming depths.

Scrasamax
July 26, 2005
Hits: 4434
Comments: 6
Ideas: 0
Votes: 13 / 4.500000
Chateau Darque    Locations  (Water)   (Establishment)

The air is chilled and causes goosebumps, while not a sound stirs across the glass smooth surface of the water. The Inn rises three stories above the bank of the river, a single lantern lit on the quay.

MoonHunter
July 17, 2005
Hits: 7222
Comments: 19
Ideas: 0
Votes: 16 / 4.000000
Manor Home D'Marsarac    Locations  (Fortification)   (Mountains)

An island of stone above the valley, the Manor Home D’Marsarac sits upon a green promotory above the farming valley below. From this island in the sky (an illusion created by the thick morning fog) various noble families have administered to this fertile valley for centuries.

MoonHunter
July 13, 2005
Hits: 3516
Comments: 5
Ideas: 0
Votes: 8 / 3.125000
Basilica of Kestidel    Locations  (Establishment)   (Any)

In the great town plaza the magnificent edifice of the Basilica of Kestidel has stood for many generations. This elaborate gothic structure is the hub of power of the clergy. It has been a bastion of faith for the surrounding lands. Not only have the spiritual affairs of the populace been governed here but also it is a centre of the community that has proved resolute in time of crisis, whether through war, pestilence or famine. In the myriad of crypts beneath its sanctified grounds lie interred many thousands of bones of the dead, as these crypts are the place of burial for the worshipers.

MoonHunter
July 10, 2005
Hits: 4824
Comments: 10
Ideas: 0
Votes: 16 / 4.093750
The Ellis of Kestidel    Locations  (Establishment)   (Any)

The Ellis of Kestidel is the main building to register as a citizen of Kestidel. It is located outside of the city and thus must have its own defenses.

MoonHunter
July 8, 2005
Hits: 5402
Comments: 8
Ideas: 0
Votes: 7 / 3.857143
Neptune's Court    Locations  (Establishment)   (Water)

Below the white spumes of the wind blown sea, in the inky depths of the oceans vast domain, lie fantastic cities and civilizations undreamt of by surface dwellers. While most think tales of such are legends, the sea faring folk know better.

In the Great Blue Bay, there is a deep undersea drop canyon that leads to a great aquatic plain. Both surface dwellers and sea dwellers utilize the great aquatic forrest and harvest its bounty. Here the Lands of Men meet the Kingdom of the Deep. The place that they meet is called Neptune’s Court.

Monument
July 8, 2005
Hits: 3202
Comments: 3
Ideas: 0
Votes: 6 / 3.833333
Androgari Moor    Locations  (Any)   (Ruins)

It has been many years since the War of Decay, but the fallen still keep steadfast vigil over the border, even if they were once fallen enemies.

Monument
July 7, 2005
Hits: 3077
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Towers of Volturn    Locations  (Ruins)   (Any)

There is a place of mystery and wonder located to the east of the Prosary Midlands.  Three towers on a plain of mirror shined obsidian that ring a fourth tower that is entirely supported by nothing more than thin air, above the spires of the other three towers.  Volturn’s Towers are considered a magical wonder to behold.  Tales of the towers agree on one thing: there’s a lot of strange things happening there!

Scrasamax
May 25, 2005
Hits: 4240
Comments: 5
Ideas: 0
Votes: 9 / 4.500000
Glasyabolas    Locations  (City)   (Desert)

Spires of crystals reach in the barren sky, glittering like the teeth of some long since slain carnivore god…

EchoMirage
May 9, 2005
Hits: 12803
Comments: 30
Ideas: 0
Votes: 19 / 4.973684
The Temple of the First Man    Locations  (Establishment)   (Forest/ Jungle)

A place more holy than any other

Scrasamax
May 7, 2005
Hits: 4613
Comments: 4
Ideas: 0
Votes: 8 / 4.250000
The Sorcerer's Palace    Locations  (Any)   (Establishment)

Seemingly cast out of vast sheets of crystal, glass and ice, the Sorcerer’s Palace is a breath taking wonder of the city. Few doubt the benevolence of Emet the White who makes his abode within the palace that is as much a work of art as it is a home.

Mourngrymn
April 19, 2005
Hits: 7974
Comments: 7
Ideas: 5
Votes: 4 / 4.125000
Demon Gates    Locations  (Ruins)   (Any)

The Demon gates are all hidden from prying eyes, either under mountains or lost within their vast chasms. In fortresses hidden by magic, or guarded by the unknowing. A single key, if found, will open only a specific gate. However, directions to the gates location are inscribed on each key in a demonic script. Only those loyal to Caedmon, or can understand the ancient written language of the Demon’s are able to read it.

The gates are massive stone doorways standing roughly thirty feet in height and twenty feet wide and made of black granite or onyx, with scenes of a demonic horde flooding through the gate as a wave through a cistern. Horrific images of murder and unspeakable acts toward the mortal races also adorn the doors.

CaptainPenguin
April 15, 2005
Hits: 6439
Comments: 14
Ideas: 0
Votes: 10 / 4.700000
The Treasure House    Locations  (Plains)   (Ruins)

Built to house riches that never came, the ironically-named Treasure House now lies in tumbling ruin.

Maggot
April 9, 2005
Hits: 10737
Comments: 15
Ideas: 0
Votes: 10 / 4.600000
The Shark King's Bones    Locations  (Water)   (Ruins)

Lying forgotten on the ocean floor by the children of Acqua,reposes the very monument that commemorates the passing of the islands from the hands of the Old Ones into those of their ancestors who sailed out of the mists long ago to claim them for their descendents.

But in a twist of extreme irony,others have come to venerate this creation abandoned by the race of man that built it. They are the Old Ones,the very same race whose defeat this statue is supposed to represent.

Cheka Man
April 4, 2005
Hits: 5773
Comments: 9
Ideas: 0
Votes: 6 / 3.916667
The Isle of the Dead    Locations  (Area)   (Other)

Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial.

Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it’s beleavers and confiscate it’s assets.

The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere.

The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania’s Church purchased a large,partly rocky, mile-long island, with a quarter of the Church’s wealth. This was to be their Isle of the Dead.

All burials outside it were banned with the threat of very severe punishment for those who disobeyed.

That was over seven hundered years ago…

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       By: MoonHunter

Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.


As they age they get larger, they don't seem to ever die of natural causes.

Ideas  ( Lifeforms ) | March 25, 2004 | View | UpVote 1xp


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