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MoonHunter
November 6, 2005
Hits: 3612
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
Mathius's SharpShop    Locations  (Establishment)   (Any)

Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items?  A sharpshop, that is where.

MoonHunter
November 6, 2005
Hits: 4540
Comments: 7
Ideas: 0
Votes: 3 / 4.333333
Helioglyph's    Locations  (Establishment)   (Any)

Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.

MoonHunter
November 6, 2005
Hits: 3408
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Main Sail Smiths    Locations  (Establishment)   (Other)

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

MoonHunter
November 6, 2005
Hits: 3746
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Cashmirius's    Locations  (Establishment)   (Any)

Cashmirius’s is one of the finest cafes in the city.  It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools.  If you sit inside, the host will often sit other people you don’t know at your table.  This is great for meeting new people, but it is tough if you are trying to have a private talk.

MoonHunter
November 6, 2005
Hits: 85548
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
Establishments    Locations  (Establishment)   (Any)

Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline.  So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.

MoonHunter
November 5, 2005
Hits: 4850
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
Aviansis    Locations  (Area)   (Desert)

The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight.  This is Aviansis. This is the Wings of Sand.

Mourngrymn
November 5, 2005
Hits: 2247
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Venkis    Locations  (City)   (Water)

Located at the mouth of the River Vella, Venkis has a commanding view of the Bay of Pearls. On clear nights, occasionally the lights from Stormgarde can be seen across the bay. Venkis is the major shipping port for the kingdom and deals with most of the navel aspect of the military.

Mourngrymn
November 5, 2005
Hits: 2458
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Stormgarde    Locations  (City)   (Mountains)

Located in the northern most tip of the kingdom, it stands strong vigil over the mountain passes to the north and the sea passage to the west. Stormgarde, while a fairly good sized port, tends to be modestly populated city.

ephemeralstability
November 4, 2005
Hits: 3424
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
The Amethyst Lake    Locations  (Area)   (Tundra/ Arctic)

A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.

ephemeralstability
November 4, 2005
Hits: 4974
Comments: 10
Ideas: 0
Votes: 8 / 4.250000
Lazhkmazhon    Locations  (City)   (Mountains)

An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.

MoonHunter
November 2, 2005
Hits: 4987
Comments: 16
Ideas: 0
Votes: 5 / 3.100000
The Dark Oak Forest    Locations  (Area)   (Forest/ Jungle)

The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.

Mourngrymn
November 2, 2005
Hits: 3571
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Shaedra    Locations  (City)   (Mountains)

Located near the lush banks of the River Aloma, it is home to many of the most skills trackers and hunters in the region. This modestly sized town has a rather large standing militia due to the fact is it so close to the mountains and in such a hostile area.

Mourngrymn
October 28, 2005
Hits: 5735
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Kingdom of Kerrabar    Locations  (Country/ State)   (Other)

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

Mourngrymn
October 28, 2005
Hits: 4706
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Dongarld    Locations  (City)   (Water)

Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy.

Mourngrymn
October 28, 2005
Hits: 5064
Comments: 5
Ideas: 0
Votes: 2 / 4.250000
Aadda    Locations  (City)   (Plains)

Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.

MoonHunter
October 27, 2005
Hits: 3506
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Caraguis    Locations  (City)   (Plains)

Caraguis is an idylic little village, deep in the wine country. It is like the traveller was walked into a Maxwell Parish picture. It is on what was once a main road, but the newer road takes you to the important places quicker. Yet if you are taking in the beauty of the hills and valley or avoiding people on the main road, you will encounter Caraguis.

MoonHunter
October 27, 2005
Hits: 16470
Comments: 7
Ideas: 2
Votes: 3 / 4.666667
Aviontix    Locations  (Country/ State)   (Desert)

Aviontix is designed to be an "ancient kingdon" to be inserted into a game world as history. However, you can make it a current game world, if you want.

EchoMirage
October 20, 2005
Hits: 3582
Comments: 6
Ideas: 0
Votes: 7 / 4.500000
Thoktu Masif    Locations  (Desert)   (City)

The place where the Sun-Lord Tacontar first spoke to his flock, and centre of his religion, heart and soul of a nation.

Iain
October 19, 2005
Hits: 6711
Comments: 11
Ideas: 0
Votes: 6 / 4.500000
Mona Island    Locations  (Area)   (Water)

Falling from its arid central plateau to the lush vegetation, tropical beaches and coral lagoons of the periphery, at first sight the island of Mona seems live a tropical paradise. However, those who spend longer there may learn more than they wish of its dark history.

Cheka Man
October 13, 2005
Hits: 4024
Comments: 6
Ideas: 0
Votes: 8 / 3.562500
The Diamond Desert    Locations  (Area)   (Desert)

It is a place that glitters and glows, as the harsh sunlight reflects from the quartzes, amythests,jadite and hundreds of rocks and crystals, including the very rare diamonds that give it it’s name. Some who have entered it’s trackless wastes have become rich beyond their wildest dreams, but many have become food for the vultures and Sand Wyrms.Despite it’s vast wealth, it is not a place to linger in…

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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