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MoonHunter
December 4, 2005
Hits: 2843
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
City Image - Chedru    Locations  (City)   (Water)

The city of Chedru is one of the strangest Elventi cities in existence.  It echos the traditional giant HomeTrees and catwalks between them of "normal" Elventi city.  Yet there is no forest here.  The Elventi were deposited here, far from the green trees and mountains of their traditional homelands.  They have made their Way here.

MoonHunter
December 4, 2005
Hits: 3341
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
City Image - PlaceBetweenSunsetandFalls or Anshenestardaywadaden    Locations  (City)   (Water)

Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here.  It is best known as a place of waiting for another perfect sunset.

MoonHunter
December 4, 2005
Hits: 3574
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - Thierry    Locations  (City)   (Forest/ Jungle)

The City of Thierry is colored by two key beliefs of the city people. The first belief is that the color red is the color of strength, prowess, and courage.  The second belief is that the Darbeast is a creature of great spiritual power.

MoonHunter
December 4, 2005
Hits: 2912
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - Keepr    Locations  (City)   (Plains)

Keepr is a unique city, built upon a tall standing rock spire.  This keeps it up above the floods, the worms, and the other “issues” that occur at ground level.

MoonHunter
December 4, 2005
Hits: 3012
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
City Image - Assalus    Locations  (City)   (Forest/ Jungle)

The city of Assalus is surrounded by a sea of deep green life. It surrounded by jungle. It requires magic and/ or constant attention to keep the roads clear to and from the city.

MoonHunter
December 4, 2005
Hits: 3042
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
City Image - BlueFord    Locations  (City)   (Mountains)

This Kerrenese town is of classic design.  It’s strong walls surrond the Cluster on three side, a large rocky cliff side closes the square.  The Warren is above the city, with a tourney ground on the plateu above it.

Kinslayer
December 4, 2005
Hits: 3654
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
City Image - Gaslight    Locations  (City)   (Mountains)

The city of pipes and light is in the Byzant Empire

CaptainPenguin
December 4, 2005
Hits: 3399
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
City Image - Anorrus    Locations  (City)   (Any)

Anorrus, capitol of Marcosia, lies along both sides of the mighty and wide Rhenus River.

MoonHunter
December 4, 2005
Hits: 3595
Comments: 4
Ideas: 0
Votes: 3 / 5.000000
City Image - Norhold    Locations  (City)   (Mountains)

A Dwarven Holding contains a single clan lodge, holding 50 to 300 people of the same clan.  Norhold qualifies as a Dwarven city, as it contains five clan lodges, and clan holdings (smaller places to stay) for the the nine other clans in the region.

MoonHunter
December 4, 2005
Hits: 2895
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
City Image - Avon    Locations  (City)   (Tundra/ Arctic)

Avon is the southmost city state in Thirdland, built in a natural protected harbor. The climate there is colder and wetter than most parts of Thirdland, so the buildings are sturdier and more utilitarian than in Amar or Antioch even.

MoonHunter
December 4, 2005
Hits: 3571
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
City Image - Amar    Locations  (City)   (Desert)

Often called a jewel in the Imperial crown, Amar is one of the most beautiful cities in the Imperium.

MoonHunter
December 4, 2005
Hits: 3671
Comments: 3
Ideas: 0
Votes: 2 / 4.750000
City Image - Antioch    Locations  (City)   (Plains)

Antioch is the most important city on ThirdLand. It is not the “capital”, that is Amar. It is not the “heart”, that is Avon. Antioch is it’s “Center”. It is where things “happen”. Antioch and its’ City State seems to be the “center of the modern universe”.

MoonHunter
December 4, 2005
Hits: 62521
Comments: 11
Ideas: 0
Votes: 6 / 4.833333
City Image    Locations  (City)   (Any)

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

Scrasamax
December 3, 2005
Hits: 3611
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

MoonHunter
November 30, 2005
Hits: 7548
Comments: 13
Ideas: 0
Votes: 9 / 4.722222
Two Twines - The Elven Embassy    Locations  (Establishment)   (Forest/ Jungle)

In the words of the Great Bard Taslinus Excellencus . . . yet on entering The Embassy one is conscious of calm and complete beauty echoing the mood of majesty and peace that is the essential quality of The Valley and Greater Elven Kingdom. . . . against a background of forest and precipice the architect has nestled the great structure of granite, scaling his design with sky and space and stone. To the interior all ornamentation has been confined, and therein lies a miracle of color and design. The Ancient Elven motifs, primitive yet timeless, are supreme . . . . The designs are stylized with tasteful sophistication; decidedly Ancient Elven, yet decidedly more than Elf, they epitomize the involved and intricate symbolism of Man . . .

MoonHunter
November 29, 2005
Hits: 3104
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Harland    Locations  (Neighborhoods)   (Plains)

There has been a city on this site for centuries. Cultures/ societies have come and gone, but the city site remains as it is a crossroads.  Those gone by have left their marks upon the city. The city has grown and fallen numerous times.  The last time, it was nearly destroyed, yet a few pieces remain.

MoonHunter
November 29, 2005
Hits: 5004
Comments: 10
Ideas: 0
Votes: 8 / 3.750000
Plaza of the Bell    Locations  (Neighborhoods)   (Any)

In the center of the plaza is The Bell. The large iron Bell is covered by a small slanted roof held up by four pillars. These pillars rest upon a square raised foundation. There are small stairs that lead up to the level of foundation. The foundation also has four strong iron loops towards the edges. If one does not know the two traditions, this arrangement makes no sense.

MoonHunter
November 29, 2005
Hits: 3527
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
The Quadrangles    Locations  (Neighborhoods)   (Any)

In the western part of the city is a large neighborhood. It is this good sized old walled neighborhood that gives the city is reputation for education, wisdom, and enlightenement. It is called The Quadrangles by locals and those of high education.

MoonHunter
November 29, 2005
Hits: 3003
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Coastside Park    Locations  (Neighborhoods)   (Any)

Coastside Park—the ultimate haven away from urban chaos—was deeded to the people over one hundred years ago out of the prescient notion that the city folk would one day feel overcrowded. The city has spilled over three sets of defensive walls and is now reaching water to water on its hilly sandy peninsula. This foresight proved invaluable.

CaptainPenguin
November 29, 2005
Hits: 3361
Comments: 6
Ideas: 0
Votes: 4 / 4.250000
The Plaza of Tarnished Entertainments    Locations  (Neighborhoods)   (Any)

The Plaza of Tarnished Entertainments is a large, circular plaza, built in the formerly-affluent Saeppellion district of Hartacon, capitol of Mysia.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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