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Wulfhere
March 9, 2007
Hits: 3152
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
The Zwitter Islands    Locations  (Area)   (Water)

Sailors long to visit the idyllic islands of the generous Zwitter folk…

Mourngrymn
February 1, 2007
Hits: 4327
Comments: 14
Ideas: 0
Votes: 8 / 4.625000
Steriks Island    Locations  (Other)   (Water)

To the first or casual observer, this island sitting out in the ocean seems normal, if not heavily covered with lush trees and foliage. To those who have extensive nautical experience know something is amiss, especially since the island is never in the same place twice.

Wulfhere
January 15, 2007
Hits: 4040
Comments: 7
Ideas: 0
Votes: 5 / 4.300000
Cities of the Eternal Blackness    Locations  (Ruins)   (Water)

In the dawning of time, a mighty civilization, mystical and alien, flourished in the oceanâ??s unseen depths.  Their day has passed, but their hidden metropoli linger on.

manfred
January 13, 2007
Hits: 993
Comments: 2
Ideas: 0
No votes
The Sea of Silence    Locations  (Area)   (Water)

Behind the plains, beyond the mountains, and far after many leagus of the sea, is a place like you wouldn’t believe… (STUB)

Scrasamax
January 4, 2007
Hits: 2762
Comments: 8
Ideas: 0
Votes: 7 / 3.785714
Sgriob Island    Locations  (Area)   (Water)

I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…

Captain Wandren, Ship’s logs

Wulfhere
November 2, 2006
Hits: 4077
Comments: 8
Ideas: 0
Votes: 7 / 4.357143
Mastabah Island    Locations  (Ruins)   (Water)

The smoky haze that shrouds this volcanic island hides a deadly legend…

Wulfhere
November 1, 2006
Hits: 3821
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Cometia Island    Locations  (Area)   (Water)

The hatreds of men have made this island paradise into a quagmire of poverty and corruption.

Wulfhere
October 10, 2006
Hits: 4168
Comments: 12
Ideas: 0
Votes: 8 / 4.437500
The Isle of the Labyrinth    Locations  (Area)   (Water)

Local mariners know to avoid this island and the spider demons that infest it.  Don’t say that you weren’t warned!

Scrasamax
October 9, 2006
Hits: 2944
Comments: 7
Ideas: 0
Votes: 7 / 4.642857
Uuthli Solen, The Island of Sapphires    Locations  (Area)   (Water)

Behold, the luminous isle of the Sapphire Eyed maidens

Mourngrymn
October 6, 2006
Hits: 4141
Comments: 12
Ideas: 0
Votes: 8 / 4.375000
Bone Island    Locations  (Area)   (Water)

A place of majestic views, amazing life, and hidden treasures. The secrets that the jungle holds in its folds are both breath taking and soul taking. When traveling to Bone Island one must be wary, not of just the tribal inhabitants and exotic creatures, but the secrets that the gods forgot.

MoonHunter
August 20, 2006
Hits: 2910
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Fort Port    Locations  (City)   (Water)

Fort Port started as a military fortification on the mouth of the Antioch River at the Known Sea, three days West of Antioch (the city).  Slowly a small community had sprung up around the Fort and its tiny port.  After decades of watching for Wapti, the militia was pulled leaving the few River Clanners behind. The Rat Clan took The Fort for their own, making it their clan house. However things were not grand as the farming was poor and the fishing not much better. But, there is always ships along the waters here.  A great deal of traffic in and out of the river and along the coast.  And so many things seemed to just "fall off" the deck and docks in these waters… finding their way here. And well, someone has to sell them.

Ria Hawk
August 11, 2006
Hits: 3024
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Port Reliance    Locations  (City)   (Water)

Port Reliance is a squalid little port town, a hive of pirates, murderers, thieves, brigands, and brawlers.  The lowest of the low, the most desperate of sea-farers end up here sooner or later.  Adventurers will fit right in.

MoonHunter
May 28, 2006
Hits: 3500
Comments: 8
Ideas: 0
Votes: 4 / 3.875000
City Image - Celedor by the River    Locations  (City)   (Water)

Celedor by the River is built around the junction of the small but mighty Blue Arrow River and Rodean River. The City’s namesake is the well known Celedor of the Hill, a fortified city of great antiquity.  In the annuals of history, Celedor of the Hill with its mighty fortifications and military history is well noted and frequently mentioned, but in the world today, its nearby sibling city Celedor by the River is more important.

Maggot
May 21, 2006
Hits: 3527
Comments: 5
Ideas: 0
Votes: 5 / 4.700000
Bagoorah    Locations  (Area)   (Water)

‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…

Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.

Murometz
April 29, 2006
Hits: 121550
Comments: 86
Ideas: 91
Votes: 14 / 4.678571
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Scrasamax
April 21, 2006
Hits: 5893
Comments: 16
Ideas: 0
Votes: 11 / 4.818182
The Whalebone Forest    Locations  (Ruins)   (Water)

From the Observation Log of the Gnomish Inventor, Scholar, and Sub-Mariner Lezarde Kurye…

Murometz
April 8, 2006
Hits: 8872
Comments: 18
Ideas: 0
Votes: 15 / 4.700000
The Leviathan Pool    Locations  (Area)   (Water)

The Whales Graveyard.

MoonHunter
December 27, 2005
Hits: 6537
Comments: 8
Ideas: 15
Votes: 3 / 4.000000
Our First Quest    Locations  (Establishment)   (Water)

This was the Citadel’s first attempt at a Quest. It was done in the old version 1.0 days in our forum, because we didn’t have a location category yet.

Ancient Gamer
December 17, 2005
Hits: 5167
Comments: 11
Ideas: 0
Votes: 8 / 4.812500
The Bridge of Fates    Locations  (Other)   (Water)

At this time an old man, one who told the Prince wondrous tales during his childhood, walked upon the bridge and witnessed the prince commit suicide, saw him fall into the water. “This is the Bridge of Fates. I foresee great sorrow and happiness. This bridge shall never remain neutral, shall know tears of joy and the blood of innocents”.

Mourngrymn
December 12, 2005
Hits: 4371
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
District Zone 2 of Star Lake    Locations  (Neighborhoods)   (Water)

All the streets in zone 2 are paved with a smooth water stone pulled form the shore of the lake. Some of the nicer houses have gutters to wash the refuse from the streets down to the harbor, but the lower houses have no such luck at having a free service such as this to clean their streets.

Houses vary from size to size, the smaller houses are closer to the warehouse and waterfront districts in zone 1. With the nicer and much larger houses being toward the better districts of zone 3. These usually house richer merchants or guild officials.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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