"Cold beer and scantily clad dancing girls all surrounded by glass. Does it get any better?"
Rogers, Episode 2, 8, 12, and 13 of Into The Black.
It doesn’t look like much.
After looking at a shoddy looking town, "This is the bright spot of the galaxy?"
"Do you have to wear shades out here?"
"Thus my point is proven."
Chen Fong to Deiter - Episode 6 Into the Black Campaign
Houston is a very rare world. It once held life. Now it holds life again. That "once life" has given us a legacy that is leading to wealth for the colony.
"Well we can’t fix it, so we will just have to live with it," on a plaque dedicated to the terraforming team and first colonists.
We came in on low burn. There was a lot of glitter in the space. You could see all the scattered material. The nav sensor just turned red and blinked that "I’m broken" icon. We stopped . One of the Buoys floated by the windscreen. My brothers name was on that buoy.
In a universe always in need of habitable planets, Partas II had a good location, good resources, and the people about it had a "need". It just had one problem. It wasn’t generally habitable. A century ago, the Great Project was undertaken. A century from now, it will be complete. People will stand unaided upon its surface.
As long as nothing goes wrong.
Here am I, floating in a tin can, far above the moon, Planet Earth is blue, and there’s nothing I can doo.
A salvage and scrap yard of the UFP
Habitat colonies do not occur are habitable planets, but are only found on marginal planets, asteroids, and worlds with ruined ecosystems.
A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)
A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
Home of the Krylastys. Visitors allowed in the neutral zone only.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
A quiet little world, threatened by a war that had never touched it.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
Forty worlds, only linked by the Rules of Engagement
Forty Worlds - held together by the Rules of Engagement
A stub, very much in development…
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir