The Big Picture of the World of Nyathis, for the time being…
In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts. Mastwood island is one such location.
The Scratching Stone has always been an area of interest for the local people. A huge slab of granite with a top a couple of acres in area, it is out of place when compared with the other rock formations in the area. It has bore many names - Evenstone, the Great Altar, the Giant’s Dinnertable and others lost to time.
In order to understand what a Kitsinger island is, you must first understand the people that used to live on Mt. Kitsinger. This is not only a tale of their history but a tale of their making.
What a strange world we live in…
Troile, Royal Astronomer and Numerologist
This is a novelty among the population and visitors alike. It is a freeform entertainment where those in the audience have the opportunity to get up on the stage and be an actor for the night. This has brought many would be actors who are trying to get hired by practicing their skills here. Entrance fees are larger than average but the entertainment is well worth it.
The Eye is known by a number of names: The Eye of Motoss, Eye of Argus, Night Eye of Day, Eye of “Insert God”, depending on the local legend. Motoss is the most common of names, based on the story of a man who could look into a box with a hole in the top and watch an entire land, its history unfolding before his eye.
Milord I do present a uniquely industrious city located on the periphery of the Sea of Grass and the bawn of the Ganhojol Forest.
Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing.
The Moaning Lands of the Dead and Dying. Many foul creatures of undeath roam here and seek living flesh, no one is quite sure what happened to this large desert island. Maybe you could unlock the mystery and free the tormented.
After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don’t criticise the cook
The People of Antioch are pretty forgiving. However, when their laws are transgressed, you really do not want to be the person who is caught.
This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.
The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.
The Returning Gem buys and sells goods, like a good pawn shop should.
Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)
Long ago it was the ‘Sleeping Bull’ or something, but everybody calls it The Chimney nowadays. All because of the atmosphere, it is thicker than the soup they serve here, as some patrons like to claim.
The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar. Hilgar is a bit over the hill and shabby, as is the general establishment. However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.
The Main Sail Smiths is a business of renown in the Known World. The shop is the premire sail maker for the Northern part of ThirdLand.
A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.
Rain slowly builds, thunder and lightning continue to roll in. Road muddies, horse/wagon getting stuck in the mud. Thunder strikes coinciding with a deep hole a horse just walked in, horse panics, breaks its leg (maybe just sprain?). Horse is decompacitated and the rain just went from pouring to an all out monsoon. Shelter needs to be found, horse needs to be taken care of, covered in mud, add the posibility of items being lost to the confusion with the wind and dealing with spooked animals.