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Siren no Orakio
August 9, 2011
Hits: 1549
Comments: 12
Ideas: 0
Votes: 9 / 3.833333
The Non    Locations  (Other)   (Other)

Those cast out of eternal life by the Great God Juffo find themselves lost forever in the Non. Here, away from both His Holy Warmth and the cold, harsh vengance of His Adversary, Zeln, there is truly nothing.

August 9, 2011
Hits: 1703
Comments: 14
Ideas: 0
Votes: 8 / 4.875000
Katumus    Locations  (TransWorld)   (Other)

A soul that feels no remorse for the sins it has committed in life is unfit for paradise in the afterlife.  Only those who fully grasp the weight of the harm they have visited upon others and repent are offered a chance at atonement.  Only those who atone for their sins are allowed to move on.  

-- The Book of Reprieve, 11:36:01

August 9, 2011
Hits: 1439
Comments: 5
Ideas: 0
Votes: 4 / 2.625000
The Box    Locations  (TransWorld)   (Other)

The Box is a Hell of isolation, claustrophobia and imprisonment. Where you will find many who fear tight spaces.

October 17, 2010
Hits: 1659
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Skillet    Locations  (TransWorld)   (Other)

The 5757h layer of the Infinite Abyss. A land of charred black metal and the stench of ever-burning flesh.

January 8, 2009
Hits: 1878
Comments: 13
Ideas: 0
Votes: 5 / 3.200000
The Democratic Republic of the Peloponnese    Locations  (Country/ State)   (Other)

"The Warriors of Greece shall never tire, and shall return our motherland to its proper place as the light of the world, and us to our place as the master race in this time of restlessness and walking death!"rn-Official Peloponnesian Superiority Party propaganda

October 29, 2008
Hits: 1212
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
The Atrium    Locations  (City)   (Other)

Glistening in the light of Acheron, the crystalline structure of the Atrium is a fragment of Earth, carried across the void; a snapshot of green and blue amid the pale tans and reds of Tarterus, a promise and a dream.

October 9, 2008
Hits: 2233
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
The Winding Stair    Locations  (TransWorld)   (Other)

It was three years ago that I entered that strange door… and I have not found my way back home since then.

May 14, 2008
Hits: 2512
Comments: 11
Ideas: 0
Votes: 6 / 3.750000
Heartline EMS University    Locations  (Establishment)   (Other)

A college campus for modern day settings, where things are more than they seem at first glance. (Good for a horror or mystery setting)

March 2, 2008
Hits: 3731
Comments: 10
Ideas: 3
Votes: 7 / 4.285714
Mad Magic    Locations  (Other)   (Other)

When wizards go mad, what curious ruins do they leave behind?

January 12, 2008
Hits: 4703
Comments: 17
Ideas: 0
Votes: 10 / 4.350000
Epoa    Locations  (World)   (Other)

A world of drifting sky islands and air ships

December 9, 2007
Hits: 3773
Comments: 8
Ideas: 0
Votes: 6 / 4.750000
The Tower of Necrology    Locations  (Establishment)   (Other)

A gigantic, warped edifice, towering over the dark, soot-stained Witherdowns, where human corpses are turned into Deaders.

December 9, 2007
Hits: 5710
Comments: 11
Ideas: 0
Votes: 5 / 4.300000
The Witherdowns    Locations  (Neighborhoods)   (Other)

The industrial district of Locastus, where huge, cathedral-like factories rise over the low brick houses, and tall ivy-choked chimneys spew out black smoke, day and night.

November 6, 2007
Hits: 12804
Comments: 37
Ideas: 0
Votes: 14 / 4.642857
The Maul    Locations  (Neighborhoods)   (Other)

The slums of Locastus

October 4, 2007
Hits: 6131
Comments: 27
Ideas: 7
Votes: 11 / 4.500000
The Rotten Bastard    Locations  (Establishment)   (Other)

There are scummy dives, and then there is The Rotten Bastard.

September 18, 2007
Hits: 3278
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Deadman's Rock    Locations  (City)   (Other)

In The Wastes the prospectors look for valuable substances. When they need some respite, they look for Deadman’s Rock.

August 23, 2007
Hits: 5245
Comments: 9
Ideas: 4
Votes: 3 / 3.333333
World of Neyathis    Locations  (World)   (Other)

The Big Picture of the World of Nyathis, for the time being…

March 29, 2007
Hits: 5977
Comments: 9
Ideas: 3
Votes: 9 / 4.333333
Mastwood Island    Locations  (Area)   (Other)

In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts.  Mastwood island is one such location.

December 20, 2006
Hits: 5046
Comments: 10
Ideas: 0
Votes: 7 / 4.500000
The Scratching Stone    Locations  (Other)   (Other)

The Scratching Stone has always been an area of interest for the local people. A huge slab of granite with a top a couple of acres in area, it is out of place when compared with the other rock formations in the area. It has bore many names - Evenstone, the Great Altar, the Giant’s Dinnertable and others lost to time.

October 12, 2006
Hits: 3156
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
Kitsinger Islands    Locations  (Area)   (Other)

In order to understand what a Kitsinger island is, you must first understand the people that used to live on Mt. Kitsinger. This is not only a tale of their history but a tale of their making.

June 2, 2006
Hits: 50900
Comments: 18
Ideas: 7
Votes: 12 / 4.375000
The Celestial Hypothesis    Locations  (TransWorld)   (Other)

What a strange world we live in…

Troile, Royal Astronomer and Numerologist

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       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp

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