The valley of the elves between Night and the Waterfalls
The Wizards of the Guild have found the remains of the legendary dragon Alturgerax, but theyâ??re not sharingâ?¦
A masterpiece of religious architecture and a major center of learning in the last era, The Monastery is still considered a place of reverence, especially for those who love the written word.
Life in the Two Kingdoms is polarized between the now seemingly endless conflict between the noble elves of Elvindorm and the ruthless Sidious Prax and her allies. While this is the dominant conflict, by no means is it the only one. East of these two powers, beyond the paling of the Jokulsmorder, the land is desolate and savage, with survival being a greater concern that ideals and politics. This is the hardscrabble soil that the township of Draachenhaur grew from.
What if interplanar travel was not as simple as a spell. What if it required the use of certain gates, which were not only hard to find, but difficult to access, and dangerous to use.
Sesna’s Volcano holds one such gate.
The Grand Forge of Karak is known more generally as the Forge of Woe, for none can use it and remain untouched.
“It is a sight to behold: like a giant spider web - dozens upon dozens of rope bridges and lines are strung between the hills of the district. And the people. They move along these slender swaying lines as if they were walking down a boulevard.”, The Journal of Mathius Redcap
Some hear The Blue calling them. They would rather embrace it than stay another day.
A land of witches and evil magic, a pox on it!
Darak One-Eye, from the Book of the Black Rose
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
O Jewel of the Mountain, forget not your storied splendor…
quote of Darak One-Eye, historian
The Mines are quite old, but even after 700 years, they still produce the Queen’s best iron ore…
Bardag Ol lies in the midst of the Adaz Pass, on the Great West Road. A product of a mixture Old Sohari architecture and frontier pragmatism, it is an interesting blend of sophisticated pomp and grizzled realism.
A small valley that leads nowhere… why is it so important to the locals?
Avalon is set among the beautiful green rolling hills of the biome. The homes here are right out of a Maxwell Parish or Thomas Kincaide painting, little Tudor styled cottages and a quaint temple. They cluster around the central plaza, which is really just the intersection of three undertravelled Imperial roads (South to Antioch, East to the Villages, NorthEast of GreatRidge road).
Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains. At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.
This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.
"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"