A moving island, and home to both the honorable Lizardfolk and the evil Cult of Dar’Orgath.
Near the center of the forest are the hidden halls that house the Court of Dark Memory, one of the last bastions of the Unseleigh Courts.
In the realms, not all fortifications are walls of wood, stone and iron.
Wise travelers know to pass wide around Destinen Wood, for few have emerged unscathed from that accursed forest.
Death and horror await the unwary in the tropical forests of the Kwan-Zhanalin peninsula.
Thus begins, a war, between kingdom and kingdom, between brother and brother, between generation and generation…
Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it. Many ships have put ashore, only to find that they can never leave.
No one goes to the Western Woods. There are things that come out at night that it would be a very bad idea to meet. The Western Woods have a reputation of being haunted, or rife with wild magic. Or both.
As the officer strides into the thick and oppresive pitch-black gloom of the jungle, he silently signals to his men to fan out in a classic Quarsooth battle-formation with a nervous hand-gesture. He is very tense, almost afraid. The soothing, omnipresent presence in his mind tells him that he has no reason to worry, assuring him that victory will belong to those noble warriors that carry the standard of the invincible race of Zor-Tanis.
But there is something else cutting through the easy promises offered by that pleasant, gently commanding entity in his mind, as if determined to seize all his attention and use it to torment his imagination until it begins to scream for mercy. This something he cannot define and put words to, but it makes his skin crawl nevertheless. Despite the heat of the jungle, his blazing gold body-armor had suddenly become a chill prison that raises uncomfortable goosebumps along his chest.
Woried muttering from the rear tell him that his men like him, are unsettled. Turning aound in irritation, he begins to hiss at them to remain silent, afraid of alerting the very band of murdering monstrosities they have finally tracked into this eerie wilderness. It would be a rather embarassing matter for their commander if the very quarry they had been relentlessly pursuing for the past week or so, were to suddenly turn around and massacre all of them.
Too late he feels a something slithering around his neck. Fearful that it might be a pyhton, he reackes for his massive ‘‘fire-bow’‘, determined to incinerate the scaled menace before it can crush his larynx. But before his fingers even have a chance to close around the handle of the weapon hanging from his belt, another coil slithers out of the darkness and out of the darkness and pinions his arm, holding it in a painful crushing crip. As agony swamps him, he can vaguely hear a grim sound of cracking bones through the pain-filled haze that now holds him. His arm is being crushed. And then so quickly that his stunned mind has no time to register this new fact, there is no time left for more thought. The coil looped around his throat begins to squeeze, suffocating him. As the officer’s head begins to swim in the final moments of his life, he finally gains an excellent look at the thing that is stealing his life.
It is not a snake, but a vine. As if in response to this discovery, a now terrifyingly familiar roar of bestial fury rings through the gloom of the jungle..
Easily the largest city in the entire land of Yokaru and home to the infamous Keepers, Zibaba is a place simply teeming with the wild and rugged spirit of the bush. Welcome to the safari city.
HomeTrees, there is nothing more Elven. These enchanted trees are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without them, there would be no Elventi Society.
Arshii’j Daru is the capitol of the empire of the Daruni, a jungle state lying to the south of the Holy Land, and home of a staunch Qoruxi state. Waves of invaders have enriched the culture and history of the state and created a powerful kingdom capable of withstanding both the assault of the Qoruxi raiders of the Holy Land and the assault of the Meixingu Holy War.
-WARNING: VERY LONG AND VERY COMPLEX-
Bayaallatalstonescha is a beautiful city. That by itself is not saying much, as all Elventi cities are beautiful. Bayaallatalstonescha is called beautiful by Elventi, one of the few places they actually apply that term to. It is on level peak on a tall mountain not too far from the ocean shore. In fact, on a clear day, one can see the ocean from appropriate places in the city.
Payan is an ancient city that covers a huge area (40 some square miles), with over 4000 Temple and Religious buildings.
The City of Thierry is colored by two key beliefs of the city people. The first belief is that the color red is the color of strength, prowess, and courage. The second belief is that the Darbeast is a creature of great spiritual power.
The city of Assalus is surrounded by a sea of deep green life. It surrounded by jungle. It requires magic and/ or constant attention to keep the roads clear to and from the city.
In the words of the Great Bard Taslinus Excellencus . . . yet on entering The Embassy one is conscious of calm and complete beauty echoing the mood of majesty and peace that is the essential quality of The Valley and Greater Elven Kingdom. . . . against a background of forest and precipice the architect has nestled the great structure of granite, scaling his design with sky and space and stone. To the interior all ornamentation has been confined, and therein lies a miracle of color and design. The Ancient Elven motifs, primitive yet timeless, are supreme . . . . The designs are stylized with tasteful sophistication; decidedly Ancient Elven, yet decidedly more than Elf, they epitomize the involved and intricate symbolism of Man . . .
Despite the name, no metal working is currently done here. It is a restaurant of some repute.
In the Vrynenwood, the leaves are not what they seem.
The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.