The town of Silverfox Mill was a quiet place for many years, but this peaceful town has begun to unravel. The arrival of the Usury Guild drained the populace of their livelihood, forcing many into poverty, alcoholism, and prostitution. Complicating this trying time the town has recently lost its most beloved citizen, the wizard Osric Skanderbag. With his absence it seems the long-dead witch Anna has been raised to murder and poison, but this may be a front for more contemporary threats.
In a world where teleportation magic doesn’t exist, the opportunity to travel a few days journey in moments is beyond value. With only a simple toll, you can be practically on the doorstep of Nizul-tibi before you know it.
A place where no one knows about or finds until the Circle chooses a person to discover it. For the Circle of Culthus has a purpose for that person, and letting other people know of it or discover it would hinder that purpose.
Triastu. The City of the Three. The Hallowed City. Triastu is the holy city of Trianarianism, and is the home of the Trirex. Many have paid homage to it, and many have gone on pilgrimages to it, and have marveled in its beauty.
What danger lurk within the ruined city streets?
Sharp thorns, tangled vines, and lost secrets.
As with many small towns Clarksdale has its share of secrets. Travellers that pass through are treated warmly, and are encouraged to stay for the upcoming celebration...
The adventurer rode into the golden-hued glade, looking around. If the tribesman he had 'persuaded' to help him hadn't been lying, it should be here. Ah, there it is, he thought. A small pool, with no inlet or outlet. Dismounting, he looked into the crystal-clear water. He could see goldfish swimming around, and beneath them the bottom was covered with golden statues of men and women, mostly nude but some with a kilt or loincloth.
“I'm rich,” he exulted. “That damn tribesman didn't die in vain!” He stripped off his clothes and armor, noting in passing that the ground was mounded, here and there, with weapons, armor, and other items, mostly rusted or rotted by time, and dove into the pool to begin gathering up his wealth.
Silence fell over the glade as the new statue settled onto the others littering the bottom.
An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.
This is a quiet place in the forest of Kaarengard, an Inn where mostly rangers, woodsmen and the occaisonal adventurer spend their evenings, swapping tales of adventure and spreading the latest news.
The villagers are having a fit, they've found something in the woods!
There are many scret places in the old forests; the least of which is by no means Old Stone Face
A forest of perpetual Autumn
The establishment is run by an elderly goblin named Sax Stoneswiller. Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.
Alia exclaims, "What a gruesome sight!" and points to a brook filled with gravestones - some still upright while others are knocked over.
Spots of perfect green. The Ankorillian Islands. Jewels of the Blue.
Celebrations can be found everywhere: from the big city to your local township. Sometimes the smaller locales can have the richest of all celebrations since they are more personal. Dayern’s Hamlet is one of those places.
"It is amazing to me how this one little stretch of water has changed the course of history," History of The New Country by Collen D’Madden Blue Diamond Press
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.