The Land of 1,000 gods, Calcobrina burns under the gaze of the Lion’s Eye.
The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.
Often called a jewel in the Imperial crown, Amar is one of the most beautiful cities in the Imperium.
The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight. This is Aviansis. This is the Wings of Sand.
Aviontix is designed to be an "ancient kingdon" to be inserted into a game world as history. However, you can make it a current game world, if you want.
It is a place that glitters and glows, as the harsh sunlight reflects from the quartzes, amythests,jadite and hundreds of rocks and crystals, including the very rare diamonds that give it it’s name. Some who have entered it’s trackless wastes have become rich beyond their wildest dreams, but many have become food for the vultures and Sand Wyrms.Despite it’s vast wealth, it is not a place to linger in…
Spires of crystals reach in the barren sky, glittering like the teeth of some long since slain carnivore god…
Well, some of the old timers still work the mines, but the biggest news out in these parts is that the ARC is going to lay a line of rail through the Canyon.
This is a city deep in the hills of old Aviansis. The path to Merideth is magically obscured, so only those with the pathfinder’s gift can find it. The city is still bustling with souls after all these centuries. They trade with each other, make deals, sell things, and even send messages. Unfortunately only a few of them have warm bodies or heartbeats.
In an ancient cycle of time, an empire of sun worshippers ruled the world from their great holy city.
It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.