In a universe always in need of habitable planets, Partas II had a good location, good resources, and the people about it had a "need". It just had one problem. It wasn’t generally habitable. A century ago, the Great Project was undertaken. A century from now, it will be complete. People will stand unaided upon its surface.
As long as nothing goes wrong.
A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)
A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
Home of the Krylastys. Visitors allowed in the neutral zone only.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
A quiet little world, threatened by a war that had never touched it.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.