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Ria Hawk
January 10, 2007
Hits: 2547
Comments: 7
Ideas: 0
Votes: 7 / 4.142857
Lahsk Hall    Locations  (Ruins)   (Any)

“There’s something not right, up on that hill.  Something about that place makes men go mad.  The de Lahsk family never should have built the mansion there.  That only made it worse.”

Wulfhere
November 2, 2006
Hits: 4066
Comments: 8
Ideas: 0
Votes: 7 / 4.357143
Mastabah Island    Locations  (Ruins)   (Water)

The smoky haze that shrouds this volcanic island hides a deadly legend…

Murometz
July 30, 2006
Hits: 8564
Comments: 40
Ideas: 0
Votes: 24 / 4.541667
Fountain of Goats    Locations  (Ruins)   (Desert)

Font of Damnable Contemplation

Cheka Man
May 2, 2006
Hits: 3931
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Tower Isle    Locations  (Ruins)   (Tundra/ Arctic)

Tower Isle gets it’s name from the tower of gleaming ice that climbs high above the surface.In the summer it gleams in the sunlight and can be seen for miles away.But even in the summer the tempreture never climbs above -5 degrees, and in the winter it is not a place where most people would want to be.Myths say that a king slumbers there waiting for the world to end.

Scrasamax
April 22, 2006
Hits: 4575
Comments: 9
Ideas: 0
Votes: 8 / 4.125000
Bir Beshig    Locations  (Ruins)   (Swamp)

A society lost to its own demands of innovation.

Scrasamax
April 21, 2006
Hits: 5880
Comments: 16
Ideas: 0
Votes: 11 / 4.818182
The Whalebone Forest    Locations  (Ruins)   (Water)

From the Observation Log of the Gnomish Inventor, Scholar, and Sub-Mariner Lezarde Kurye…

Scrasamax
December 3, 2005
Hits: 3548
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

Pieh
November 21, 2005
Hits: 3117
Comments: 5
Ideas: 0
Votes: 5 / 2.700000
The Moaning Lands    Locations  (Ruins)   (Other)

The Moaning Lands of the Dead and Dying. Many foul creatures of undeath roam here and seek living flesh, no one is quite sure what happened to this large desert island. Maybe you could unlock the mystery and free the tormented.

Monument
July 7, 2005
Hits: 2988
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Towers of Volturn    Locations  (Ruins)   (Any)

There is a place of mystery and wonder located to the east of the Prosary Midlands.  Three towers on a plain of mirror shined obsidian that ring a fourth tower that is entirely supported by nothing more than thin air, above the spires of the other three towers.  Volturn’s Towers are considered a magical wonder to behold.  Tales of the towers agree on one thing: there’s a lot of strange things happening there!

Mourngrymn
April 19, 2005
Hits: 7800
Comments: 4
Ideas: 5
Votes: 3 / 3.833333
Demon Gates    Locations  (Ruins)   (Any)

The Demon gates are all hidden from prying eyes, either under mountains or lost within their vast chasms. In fortresses hidden by magic, or guarded by the unknowing. A single key, if found, will open only a specific gate. However, directions to the gates location are inscribed on each key in a demonic script. Only those loyal to Caedmon, or can understand the ancient written language of the Demon’s are able to read it.

The gates are massive stone doorways standing roughly thirty feet in height and twenty feet wide and made of black granite or onyx, with scenes of a demonic horde flooding through the gate as a wave through a cistern. Horrific images of murder and unspeakable acts toward the mortal races also adorn the doors.

Mourngrymn
January 13, 2005
Hits: 6382
Comments: 7
Ideas: 0
Votes: 3 / 3.333333
Rath ley Mar Ruins    Locations  (Ruins)   (Any)

A city lost in time. A city in ruins. Knowledge was they key staple in the city until mortals believed they were smarter than the Gods.

Iain
February 27, 2004
Hits: 6007
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Ruins of Linnarson    Locations  (Ruins)   (Any)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge.

Ria Hawk
July 13, 2003
Hits: 4728
Comments: 6
Ideas: 0
Votes: 11 / 3.454545
Keep Silence    Locations  (Ruins)   (Any)

Some say that Darigus was murdered for his treasure.  Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter.  And some say that Darigus isn’t dead, and took off with his treasure.  But no one knows for sure…

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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