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Drackler
May 20, 2009
Hits: 1725
Comments: 6
Ideas: 1
Votes: 6 / 3.333333
Sea Pillars    Locations  (Ruins)   (Water)

Just off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some long ago civilization. Meaningless, now, to all but the most learned.

Wulfhere
January 15, 2007
Hits: 4100
Comments: 7
Ideas: 0
Votes: 5 / 4.300000
Cities of the Eternal Blackness    Locations  (Ruins)   (Water)

In the dawning of time, a mighty civilization, mystical and alien, flourished in the oceanâ??s unseen depths.  Their day has passed, but their hidden metropoli linger on.

Wulfhere
November 2, 2006
Hits: 4113
Comments: 8
Ideas: 0
Votes: 7 / 4.357143
Mastabah Island    Locations  (Ruins)   (Water)

The smoky haze that shrouds this volcanic island hides a deadly legend…

Scrasamax
April 21, 2006
Hits: 5963
Comments: 16
Ideas: 0
Votes: 11 / 4.818182
The Whalebone Forest    Locations  (Ruins)   (Water)

From the Observation Log of the Gnomish Inventor, Scholar, and Sub-Mariner Lezarde Kurye…

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       By: ephemeralstability

The Forest of Throck:

Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 2xp


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