This is to be my model sub going forward here. Please take a little extra time in your comments. I especially want to hear the negatives.
The countryside of the Stolen World is littered with very unusual urban dwellings, here are 7.(fixed typo in summary, lol , bad start)
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
The Oracle of Ein (pronounced un) is a relic devoted to the sole idol of faith remaining on the world of Kalimon after Elementallion, a major catastrophe.
An overview of the environs and settings of the Cosmic Era on a meta level
The Road to the Hundred Angels
30 places for the most vile villany to take place in. (unfinished.)
A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
A magical place of weapons and armour beyond mortal imagination
Pocket dimentions for Supers and Modern Horror. With some modification many are useable in other genres
These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.
Defintion: A Holde is any bounded place where the rules of an "other realm" hold sway, but are still of this world.
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.
A mysterious quarry. Feel free to suggest explanations - it’s just an eerie thought that struck me that I intend to play with.
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.