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axlerowes
March 6, 2014
Hits: 839
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
Parna's Cradle and the Golden Stamp    Locations  (Neighborhoods)   (Plains)

The Court Away From Court

MoonHunter
November 29, 2005
Hits: 3452
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Harland    Locations  (Neighborhoods)   (Plains)

There has been a city on this site for centuries. Cultures/ societies have come and gone, but the city site remains as it is a crossroads.  Those gone by have left their marks upon the city. The city has grown and fallen numerous times.  The last time, it was nearly destroyed, yet a few pieces remain.

MoonHunter
November 21, 2005
Hits: 3848
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Keya d'Rex    Locations  (Neighborhoods)   (Plains)

It seems odd to a number of travellers that several towns and cities along The Marches have small neighborhoods with the same name. "The Royal Majesty’s Most Beautiful Road" linked all the various town and villages in the Marches. The road is not gone, but only these remnants remain.

MoonHunter
November 19, 2005
Hits: 4959
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
MaCaferi SkyDock    Locations  (Neighborhoods)   (Plains)

Given the Calderonians (The Griffon riders of the floating city), the Lyran skyskips, the Dragon Confederation representives, and others, there is a great deal of flying around the region. Here is where they “dock” in the city.

MoonHunter
November 19, 2005
Hits: 3827
Comments: 3
Ideas: 0
Votes: 2 / 4.500000
Shields District    Locations  (Neighborhoods)   (Plains)

The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down.  The signs are both in Orcen and the Local tongue. The only differences are The Pits.

MoonHunter
November 14, 2005
Hits: 2903
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Stockman Area    Locations  (Neighborhoods)   (Plains)

Horses and Livestock are brought in to civilization every day. Here is the where they arrive. What started as a slight convience has made The City prosperous.

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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