Beacon’s Hill is a two and a half century old downtown residential neighborhood situated directly north of the Common and the Public Garden.
Hexagon Plaza is a “zone” in a cluster, not far from a gate. This is because gips are herded to the plaza, the shortest distance possible is the best for creatures, handlers, and people nearby. Note: For this area to make sense, check out the Encyclopedia Kernnica for details on gips, hard and soft leather.
Hy-Pointe or “High Point” gets its name for being the highest point of the city. The Pointe is also the name of the signal tower (now in disrepair) that stood on the hill.
In more magical areas, not all the citizens are full sized and landwellers. In worlds where pixies, nixies, gnomes, lepracauns, faeries and other fey, batkin, catkins, and ratkins, all exist, there will often be Cotery Neighborhoods in the city.
Somewhere towards the mountains, something subterranean occured. A while later and many miles away, the two large eastern quarters in the city change. The soil became damp for reasons beyond divination.
It seems like nothing more than Walls, Gates, and two long windy roads. The Walls are nearly taller than the city walls. The Gates, they are manned with real soldiers. You can’t see what is going on here. They don’t want you to see either.
The courier looked at the address again. It did not make any sense. There was no Skydistrict street in the southern part of the city, or any part of the city. He jumped a bit when he saw a winged figure fly over his head. His eye followed the figure up to the tall towers above the buildings. He had seen them over city the city. He thought they were decorations. He was wrong. Scratching his head, he wondered how he was going to get up there.
The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.
This little quarter of the city is a quiet one. It is where the “other people” live, those who do not have enough numbers to “take over” a given district in the city like The Orcen or The Chinese.
It is often a colorful part of the city, flags waving everywhere. The People there are always seeming to have a good time. They should, this faire like atmospher is their lively hood.
The Grey District was once a prosperous inner district in The Hill City of Frankard. It is an erriely silent place now, where people make little in the way of noise or light. It’s district walls are now painted with a Grey Line, a warning as to plague. However, it is not the plague you would expect.
The City Fathers decided decades ago to build a Grand Temple. The Faiths gave their blessing. Taxes were raised. Land was purchased and dedicated. Supplies began to be procured. People poured in to do the work. The Broken Ground is the neighborhood around the construction site.
"This is the place nobody wanted. We are the people nobody wanted. Nobody tells us what to do and we tell nobody what to do. Did you get that? Good. "
The siege was bad, and with fire decimated a large part of a town. As life returned, several people returned to their roots and prospered.
Bounded by the Stones surrounding the district, “Those of the Stones” bother no one. Unless someone is foolish enough to enter where no soul really belongs.
Just outside the capital city, on one of the nearby hills, is The Campus. The Campus is the center of the The Order of Silver Stars. The city is growing out to catch up to it.
Dame Ellenius is more than a landmark, she is a person. Dame Ellenius has lived in this house for decades now. The story as for why varies, having passed into local legend, but all of the stories agree that it has something to do with a broken heart (lost love to duty, a bitter break up, a love lost to war/ trouble/ his wife). Given her genetic make up, she will be living in that home for a century or more. However, her home has become a neighborhood of sorts.
Oh yes indeed, there was a circus here! Some hundred years ago…. or so the tale goes.
Tannhauser is a working class neighboorhood. No nobles will be found perusing it’s small market square, or the few shops there. The wealthy and powerful have holdings and investments in Tannhauser, but few would be willing to be seen on those dank streets.
While travelling through an unfamiliar area of the city at night, it it easy for one to become quite lost. Though this is an upper-class residential neighbourhood just east of downtown, the streets wind, twist, and turn in upon themselves in a rather chaotic fashion.
Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses.