Locked in a geosynchronous orbit over Gdansk, a major spaceport of the New Hanseatic League, Raketenhaus Ader-Wissenshaft is the League's premiere weapons research and test facility.
The Fleet tending bases of the Federation fleet
Joint Operations Space Headquarters - Annex 1, also known as Joshua-1 station
Like a grim eagle upon it's nest, the great black block of Tannia Castle looks down upon the city of the same name. Despite the fact that some of those brought within it's walls never come out again, the castle is still looked upon well by most of the city's inhabitants, a place of protection rather then a place of terror.
The techno-fortress of the Brotherhood of the Land of Nod, and the heart of their organization
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
It was said that the King fell from grace so abruptly that the earth opened up beneath his citadel so he could fall for eternity. This is exactly what happened...
Down it falls, a great concentric castle of dark stone. Cracked and broken, though upright, pieces large and small fall together in concert, frequently dashing against each other, or drawing apart to create wide gulfs to expose the hungry blackness below.
And in this tumbling castle, there sits a king, his head heavy with his crown, his hands clutching his throne in unending terror.
The octahedral space stations designed and built by the Atlantic Federation
The fort seemed like every small boys dream, but in fact it was a very well made magical prison, and the young prince only learned the truth when it was too late and the magic sucked him inside, his cries from his now inch high body too quiet to be heard.
I know a guy who says he found a tower in the woods and saw a man fall out the window - straight up!
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
The home base of the mighty mech
A game of chance, a long night of winning, and one last victory put the title to the Tortoise Shell Tavern into Humblestaff's hands. Now he just needs a group to help find it and "evict one or two unwanted guests," whatever the former owner meant by that.
A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.
One of the largest and most famous cryodetention centers operated by Creative Incarcerations Corp
One of the largest and most important military bases of the Atlantic Federation
"Deepbend, the toughest place to live south of the wastes. The inmates are tough, so we gotta be tougher. They may complain of 'abuse' and 'cruel and unusual punishment' but you know, they deserve every last kick"
-Darner Gearbend, Warden.
Within these Towers reside some of the most feared sorcerers ever to have blighted the lands of men.
The Rock of Gibraltar, once a stalwart of British power, the gate to the Mediterranean, now is a fortress for the Eurasian Alliance. It's fair teeming with neo-Soviets and submarines.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary