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MoonHunter
November 6, 2005
Hits: 3243
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Alanus's General Store    Locations  (Establishment)   (Any)

It was a single store that sold a variety of good made by a variety of people. It was such a novel concept that most people will dislike it. "It is just not the way we do things around here", they would say. Yet they still buy things here.

MoonHunter
November 6, 2005
Hits: 3177
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Argus's Cart / a Blue Cart    Locations  (Establishment)   (Any)

Argus is like most of the carter’s in the city. He works out of one of the inns, where they actually prepare the food. (It is loaded into the cart there and kept warm by stoked coals and ash.) The Blue Rose carts are served by a consortium of inns, while a bit more expensive than standard cart food is well worth the price.

MoonHunter
November 6, 2005
Hits: 3423
Comments: 8
Ideas: 0
Votes: 5 / 3.700000
Red Tiles    Locations  (Establishment)   (Any)

The city has clay tiles on its roofs. This is the bane of sneaky thieves in the city. So where do these tiles come from? And why does anyone think there might be an adventure related to this.

MoonHunter
November 6, 2005
Hits: 3414
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Mathius's SharpShop    Locations  (Establishment)   (Any)

Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items?  A sharpshop, that is where.

MoonHunter
November 6, 2005
Hits: 4340
Comments: 7
Ideas: 0
Votes: 3 / 4.333333
Helioglyph's    Locations  (Establishment)   (Any)

Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.

MoonHunter
November 6, 2005
Hits: 3207
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Main Sail Smiths    Locations  (Establishment)   (Other)

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

MoonHunter
November 6, 2005
Hits: 3563
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Cashmirius's    Locations  (Establishment)   (Any)

Cashmirius’s is one of the finest cafes in the city.  It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools.  If you sit inside, the host will often sit other people you don’t know at your table.  This is great for meeting new people, but it is tough if you are trying to have a private talk.

MoonHunter
November 6, 2005
Hits: 85037
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
Establishments    Locations  (Establishment)   (Any)

Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline.  So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.

Maggot
October 4, 2005
Hits: 5872
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
The Great Market of Ushart    Locations  (Establishment)   (Water)

Welcome,o distinguished traders to the Great Market of Ushart! Here you will want for nothing when it comes to the exotic and wonderous!

Just mind that you have a strong stomach…

Monument
August 9, 2005
Hits: 5242
Comments: 10
Ideas: 0
Votes: 10 / 4.350000
The Courthouse    Locations  (Establishment)   (Plains)

In a country without real law, the Courthouse, a wondrous ampitheater of death, is the only place the commoners will recognize that disputes are settled permanently.

MoonHunter
July 13, 2005
Hits: 3382
Comments: 4
Ideas: 0
Votes: 7 / 3.142857
Basilica of Kestidel    Locations  (Establishment)   (Any)

In the great town plaza the magnificent edifice of the Basilica of Kestidel has stood for many generations. This elaborate gothic structure is the hub of power of the clergy. It has been a bastion of faith for the surrounding lands. Not only have the spiritual affairs of the populace been governed here but also it is a centre of the community that has proved resolute in time of crisis, whether through war, pestilence or famine. In the myriad of crypts beneath its sanctified grounds lie interred many thousands of bones of the dead, as these crypts are the place of burial for the worshipers.

MoonHunter
July 10, 2005
Hits: 4678
Comments: 9
Ideas: 0
Votes: 15 / 4.166667
The Ellis of Kestidel    Locations  (Establishment)   (Any)

The Ellis of Kestidel is the main building to register as a citizen of Kestidel. It is located outside of the city and thus must have its own defenses.

MoonHunter
July 8, 2005
Hits: 5232
Comments: 8
Ideas: 0
Votes: 7 / 3.857143
Neptune's Court    Locations  (Establishment)   (Water)

Below the white spumes of the wind blown sea, in the inky depths of the oceans vast domain, lie fantastic cities and civilizations undreamt of by surface dwellers. While most think tales of such are legends, the sea faring folk know better.

In the Great Blue Bay, there is a deep undersea drop canyon that leads to a great aquatic plain. Both surface dwellers and sea dwellers utilize the great aquatic forrest and harvest its bounty. Here the Lands of Men meet the Kingdom of the Deep. The place that they meet is called Neptune’s Court.

EchoMirage
May 9, 2005
Hits: 12389
Comments: 31
Ideas: 0
Votes: 20 / 4.925000
The Temple of the First Man    Locations  (Establishment)   (Forest/ Jungle)

A place more holy than any other

Essus
October 11, 2004
Hits: 4568
Comments: 8
Ideas: 0
Votes: 6 / 4.250000
House of the Abbot    Locations  (Establishment)   (Mountains)

Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.

Scrasamax
August 14, 2004
Hits: 10237
Comments: 23
Ideas: 1
Votes: 17 / 4.882353
Knockers Dirty Clothes Place    Locations  (Establishment)   (Any)

Nestled among the smaller and less noticed store fronts, hidden among the sundry vendors, and purveyors of beads, cheap jewelry, and meat-on-a-stick products in a small building that smells strongly of hot linen, cotton, soap…and goblin.

Scrasamax
July 14, 2004
Hits: 4290
Comments: 9
Ideas: 0
Votes: 8 / 4.250000
Rubens    Locations  (Establishment)   (Any)

To refer to Rubens a inn is an insult. There are no battered bars, or heaving bosoms, or the scent of stale beer and tobacco smoke. There are no crowded common rooms, or cheap entertainment. The flooring is plush, the rooms are exquisite, and the bill is out of this world…

Scrasamax
June 7, 2004
Hits: 5619
Comments: 6
Ideas: 0
Votes: 7 / 3.928571
The Grand Derby    Locations  (Establishment)   (Plains)

An oval a full mile and a quarter in circumfrence, infield thick with dark grass, surrounded by white fences and stands enough to seat two thousand spectators. The smell of hay, horse sweat, and excitement is strong in the air…

FASTFIRE
March 2, 2004
Hits: 6146
Comments: 5
Ideas: 0
Votes: 7 / 3.928571
The Paper Shrine of Laymeret    Locations  (Establishment)   (Any)

This large shrine the god Sunglory, is not famous for religious reasons as for architectural reasons.

Iain
February 13, 2004
Hits: 12941
Comments: 18
Ideas: 0
Votes: 13 / 4.769231
University of Linnarson    Locations  (Establishment)   (Any)

...In the hallowed halls of the University of Linnarson a glimpse may sometimes be caught of the Senior Masters, learned sages and masters of knowledge. They seldom leave their dusty studies full of learned tomes, other than to dine - each evening they will be found shuffling down the dimly lit corridors to the dark and shuttered Great Hall. After feasting at high table by candlelight they will be gone, returning once more to their studies. None but they know of their pact with death, how they have willingly embraced an eternal undeath in which to pursue knowledge, yet this is the reason for the darkened corridors and the shuttered hall, for those who are undead cannot abide the light of the sun…

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Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.
By: Ria Hawk | Visit | UpVote 0xp

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