A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans
A random generator to create variable merchants shops, stores, and stalls.
The most expensive tavern in town boasts the finest of fare, entertainment, and more importantly, decor.
"Look children! Is it the Fun Faire, Extreme Sensations, or Tabs’ Insanity today?"
While every ship has antigravity engines in this day and age, leaving a full gee planet can take most smaller ships quite a while. The presence of numerous anti-gravity fields can cause interference and fluxation in power broadcast, some comm channels and of course, cause "traffic control issues" as they are flying out. There is a better, safer way to launch them.
Maxwell Cyler, Developer, to the Congessional Areospace Committee
A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets
The cultural nexus of Locastus and the final resting place of its founders
Skanda Biologicals is one of the world’s premier producers of Awakened Biological Systems. Now, the party has been asked to penetrate their fortress, and destroy their research. But, can they find the force of will to do so?
The Future is for sale.
Conosca abbastanza per essere impaurito, molto impaurito
Motto of Cinque-Parte Polygnostic
Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.
An orphanage is not a place one would normally connect with undead abominations. Normal orphanages are not run by Edrea Solon.
Mind the smell, it is a good place to get preserved meat.
Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can’t see that door on the left, you will never be one of us. " Silverwind, aka Alex O’Tor
The Official citadel directory for all of your carousing needs.
This alchemy shop has two faces - its above ground establishment which serves the general public with the typical love potions, cure-alls and whatnote, and a ‘secret’ below-ground operation which is where the real action is…
A den of mercenaries, murderers, bounty hunters and thieves…
Come one, come all! Lords and Ladies welcome! Enter through the gates and be amazed!
An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.
Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.