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caesar193
March 1, 2013
Hits: 163
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Atheus    Locations  (Continent)   (Any)

A description of the geography of Atreus. This sub will also be an umbrella sub for all the coming Atreus subs.

MysticMoon
May 14, 2011
Hits: 1128
Comments: 4
Ideas: 0
No votes
Pocket Realm: Anquocia - Former Seat of the Empire    Locations  (Continent)   (Any)

A pocket realm of forest and farmland surrounded by a ring of mountains, ocean, and the mists of the Ethereal Void.

MoonHunter
July 10, 2006
Hits: 6295
Comments: 6
Ideas: 7
Votes: 1 / 4.000000
The Six Lands    Locations  (Continent)   (Any)

The Six Lands are diverse fantasy environments that coexist upon the same great continent. Each Land has its own environment and race. It is a simple setting for a fantasy world.

MoonHunter
April 8, 2006
Hits: 8206
Comments: 4
Ideas: 0
Votes: 2 / 4.750000
Bylarian    Locations  (Continent)   (Any)

The Continent of Bylarian is much like the European part of the Eurasian continent. The Lands, which are west of The Great Divide Mountains are considered part of Bylarian.

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The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir
By: Grendel | Visit | UpVote 1xp

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