You are sailing along the sea when you see a lighthouse in the deep blue middle. It is a lone light house, built on a rock not much larger than the tower itself. It is an oddity.
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
ACL INC -Arthur & Clark Labs (NasdaqNM ACLU) is an electronics and computer technology developer that specializes in cutting edge hardware and specialty appliations. There are fifteen ACL sites around the country. The local one is in the architectually notable Water Column Building.
O Jewel of the Mountain, forget not your storied splendor…
quote of Darak One-Eye, historian
The Port that Tea Built
Easily the largest city in the entire land of Yokaru and home to the infamous Keepers, Zibaba is a place simply teeming with the wild and rugged spirit of the bush. Welcome to the safari city.
Powlgraff, The Fowl City.
Milord I do present a uniquely industrious city located on the periphery of the Sea of Grass and the bawn of the Ganhojol Forest.
The Mines are quite old, but even after 700 years, they still produce the Queen’s best iron ore…
Come visit Qacha’s Neck. Home of the Worlds Oldest Cat
Bardag Ol lies in the midst of the Adaz Pass, on the Great West Road. A product of a mixture Old Sohari architecture and frontier pragmatism, it is an interesting blend of sophisticated pomp and grizzled realism.
It is quoted in the Canon of St. Mancel that once in his life, that every devout soul should make pilgrimage to the holy city of Sangreal.
This is a a city where your wealth, social standing and everything is decided by the society of prohecy who keep the rich, rich and poor, poor.
Today a new village is located on the same spot and all that remains of Pinezano is a memorial raised by Duke Valefinazzio himself after he dethroned the black hearted Prince. The memorial is a large statue of a mother bravely holding her child which is crying fearfully
Avalon is set among the beautiful green rolling hills of the biome. The homes here are right out of a Maxwell Parish or Thomas Kincaide painting, little Tudor styled cottages and a quaint temple. They cluster around the central plaza, which is really just the intersection of three undertravelled Imperial roads (South to Antioch, East to the Villages, NorthEast of GreatRidge road).
This is the Arth component of the Random Villages thread. These are not so random, but the named ones and with a smattering of real randoms
Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.
Every city and village in this region has a flag tradition. The tradition started here.
Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).
Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains. At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.