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MoonHunter
March 12, 2004
Hits: 4851
Comments: 6
Ideas: 0
Votes: 10 / 4.400000
Skyway    Locations  (City)   (Mountains)

If you follow the wide well traveled mountain road, you eventually find your way to Skyway. Nestled among the clouds, perched upon the mountain side, this tiny town is the key to many puzzles.

Pieh
November 12, 2003
Hits: 4437
Comments: 2
Ideas: 0
Votes: 4 / 3.000000
New Herbia    Locations  (City)   (Water)

New Herbia is a new expanding town founded by a two adventurers who accidently destroyed the town that used to be there. Now it is larger and more popular than ever…

MoonHunter
October 7, 2003
Hits: 10788
Comments: 14
Ideas: 0
Votes: 12 / 4.666667
The City of Caulderon    Locations  (City)   (Other)

The city of Caulderon is the mythic flying city.  Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means.  It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods.  After a year or so, their cities would be be blown to other places.  It has been over four hundred years since any credible source has seen the floating cities.  It is the thing of legends.

Then why has one been seen over the Land?

CaptainPenguin
September 27, 2003
Hits: 11227
Comments: 16
Ideas: 1
Votes: 5 / 4.700000
Last City of the Sun Worshippers    Locations  (City)   (Desert)

In an ancient cycle of time, an empire of sun worshippers ruled the world from their great holy city.

Ria Hawk
July 28, 2003
Hits: 5025
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
The City of the Lost    Locations  (City)   (Any)

Sab Rejak, also called the City of the Lost, was once a thriving city until a curse and a plague brought an end to its glory.

MoonHunter
July 13, 2003
Hits: 12738
Comments: 32
Ideas: 0
Votes: 12 / 4.708333
The City of Asylum    Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

Barbarian Horde
September 11, 2002
Hits: 1541
Comments: 4
Ideas: 0
Votes: 6 / 2.166667
Evil mischief with gremlins    Locations  (City)   (Any)

My group had to locate the hidden entrance to an abandoned Gnomish city.  They searched for two days before they found what they thought was the entrance.  It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children.  Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in.

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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp


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