The desert is like the sea, the sands shift ebb and flow and with them so does life. The tide is in ebb, and Xen'da'rik is dying.
A wishing well is nothing more that a place to hope and dream. A token offering is given with the silly notion that the wish just might come true. But what happens when these wishes start to come true, on a regular basis?
"Get me the sugar!" called Jack's wife. His heart skipped a beat as he stood before the cabinet. Holding his breath, he slowly opened it.... Dangit! A baby!
The city of pigs
Sometimes Utopias should stay as mere legends.
Moderators of the wildly popular VORPG, Polyworld, had no idea that one of their most famous cites Edotown had been stolen and for quite some time. No wonder there were so many complaints and bug reports coming in.
Efeterthrop is one of those places that may well be a bottomless pit of sin and squalor to most who speak of it, but to those that live and raise their own there they can see no freer place in existence. Ironically, cloaked behind a fierce sense of freedom is a strict social code none break thoughtlessly.
Once known by another name, the port city of Dragon's Wake suffered terrible tragedy, from which it is still recovering.
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
Triastu. The City of the Three. The Hallowed City. Triastu is the holy city of Trianarianism, and is the home of the Trirex. Many have paid homage to it, and many have gone on pilgrimages to it, and have marveled in its beauty.
Umbra may have trapped Prima's body, but she is free in her village of dreams.
The shining city of glass and mirror within the forboding Karikun desert. Welcome to the home city and birthplace of the Ouzquin Dremorix.
" As long Mriulnarth still stand, damnation will always occur "
- Emperor Averemarn I
If they said Mriulnarth is the Heart of the Demons, then Ashantar is the Beacon of Hope for all humans...
The City of Strangers. The Beautiful City. The City of Gold. The City of Sharks.
One of the Cosmic Era's most populous and vibrant cities, Novo São Paulo also has one of the widest economic gaps with an underside illustrating its crushing poverty.
The hyperborean realm of the Eternal Flame
City of Kings, City of Angels! Baisaltir welcomes all!
"Living in a town that sits on a dimensional nexus can wear thin after a while. It's not so much the crawling shadows, bizarre weather, or late night visitors from places that never existed; but carrying on with your normal life and trying to act like nothing out of the ordinary is going on in your little corner of the world that gets to you."
A small rural town with surreal secrets, that happens to be situated on a dimensional crossroads, suitable for modern day supernatural/mystical/horror campaigns.
Mondaloa is a name shared by both a city and a deity. Mondaloa, the city, is built on layers of crypts and tombs that are far more opulent and majestic than the city that covers them. Mondaloa, the deity, is the god of rest, peace, and death. There is nothing Mondaloa desires more than to see the dead buried deep in their tombs where they can rest in honor and peace. But there is trouble: something is torturing the dead of the city, and driving them to madness and rage. Now, 500 years of honored ancestors are trickling into the city above, seeking blood and pain and death.
This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.