The children of stone care little for the others who are not of our kind. Ours is a kinship with the world around us, while the others destroy and pollute. It will be only a matter of time before the world itself fights back against those atrocities. Before the mother world rights herself. I feel no pity for them, only outrage.
Gundarg - Gison Philosopher
The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…
As your advisor my liege I am apt to tell you the difficulty in what you ask. Enemies are indeed everywhere and what you propose will inevidable be the end of your line. It is not always the enemies in front of you with a sword that are the worst, it is the ones behind you with a dagger you should watch for. Do not fear that which you see my lord, fear what you do not!
-Inaeius Keal - Advisor to the King of Kerrabar, Prophet and Seerer
These people could exist on a world with mythical elves, as they are not another race… they are humans. They are an ethnic group that is far removed from “normal” human stock. They have many traits (physical and cultural) that make them very different. Given Lyran culture and ways, if the Lyrans “went away”, a few hundred years later people would think of Lyrans the same way as we think of Elves… some strange mythical peoples.
The children of the west know not our ability. Ironically in their arrogance they ask us for advice and use us as ambasadors often, failing to realize that al lwe are doing is learning everything we can about their kingdoms and weaknesses. They will learn, but it will be when they are kneeling before us in their own cities.
-Laar Scaren - Advisor to the Kingdom of Rhomas
The Derevo are not a race unto themselves but a race of similar species. Similar to the different asian cultures. They are all different yet similar being similar cultures. The Derevo are like that.
The leaves talk and caress the mind of those who are willing to listen. We know what it is they say and it does not bode well for the civilized lands to our west. Woe to them I say, the land will return to it’s natural state one day.
-Enio Lacvite - Knowledge Seeker of the Rred Leaf
The name for and the tree itself come from a land far away. The name means Long Wall in some foreign tongue. It is representative on how these trees grown.
Samhain’s kiss is an blue starlike flower that signals the end of period of bounty and the period of loss. It is also symbolically linked to “the other side” and is used in a number of traditions.
A careful forester keeps an eye out for the Orc Rose. The presence of Orc Roses in an area often shows that Orcs have been, or are, in the area. This way they can avoid suprises.
“Evil” often infests swamp. This tree thrives when the other plants wither under the presence of true Evil. However, this is not an evil plant, but a land healing one as nature attempts to reclaim its own.
Fydre tried to destroy cities and return people to the Green in his lifetime. His “curse” attempts to drive people out of the cities.
There are times at night when you think the evil tree spirits are out to get you. They open their eyes. They reach for you, grasping for your soul. When you try to run, the very ground rebels, you trip and fall, often finding the branches reaching for you in the night air.
The basis for many a bardic tale of courting and love, these beautiful small flowers symbolize new love to many.
A plant named for its gords, both in the smell of wet dog and for their roughly dog like appearance.
Treller Vines are impressive enough in the jungle, where they wind along trees adding a riot of color. Then they moved to a new neighborhood.
Sometimes, someone is watching in the middle of the night.
It is a squeeky clean flower.
Scarlett Call: Also known as Blood Tangle, Tryms Mark (Trym being a god of Battle), Hunter’s Eye,Krell’s Mark (Krell being an Evil Spirit whos worship has to deal with blood), Widow’s Tears, Scarlet Call, and Earth’s Wounds. When blood has been shed in anger or waste, The Scarlett Call will be there.
“ew. What is that smell? Where did it come from?”
“Where did that wyvern come from!”
The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.
When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).