The Kythrythe are a different kind of people. Given their worship of the Insect God Kythrellemen, they are more than just Humans. These people, except for their eyes, will be normal people at first glance. Some might be quite big or small or graceful, but they look like people. At second glance you will notice their small antena peeking out from their hair. Every now and again, you will see one that has been "blessed" by the God and granted "Marks of the God", insect like physical abilities.
On Zetacron, the nature goddess Gaia did not create the elves, but wished to claim them as Her own (it seemed fitting to her, somehow, that elves should be bound to Nature). Thus, she used her divine powers to create a bond between Herself and the elves.
An influential fungus among us!
Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.
From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.
There was once a tribe of humans that was referred to as “the Wild Ones.” They were humans who were linked to the wild natural world, having animal characteristics.
Deep in the mountains, beyond where the trails end, one can find collossal stairways and long, cliffside roads, massive arched bridges and huge vaulted tunnels, spanning thousands of miles. These roads, though seemingly deserted, are closely watched by their creators, the reclusive and strange Iothun (“yoh-thoon”).
The First Ones, The Kan-Yow, are the only non constructed beings to know the face of their Creator God. They were born as the world was being made. Tutored by their God (Kanchiyonnaho), they developed a perfect society immersed in the magic of the world. The Kan-Yow breathed magic, they are saturated with it, and they are bound to it as the world itself. As the Gods have withdrawn from the Mythic Lands, as the blessing of Time has graced the World, they have become the guardians of The Magic and The World.
The Surash are without doubt,the most distrusted and least liked race in existence.
Pride. Strength. Skill.
These are the values of the Monroi, woven into their very being - for them, battle is not just self-preservation, but a need.
The Daharvati bear a striking resemblance to large kangaroos forced to breed with apes by some deranged scientist.
Towering giants that stand well above 15 feet,these inhabitants of the great grasslands that border the most remote boundaries of the nation of Xhiklus,are an intimidating cross between humanoid and rhino. Their massive heads resemble those of a rhino,but they possess the hunched,hulking lower bodies of a humanoid being,and are endowed with the ability to fashion and use tools with their huge,three fingered hands. Often called ‘‘the Grey Monsters’’ by most people of the Hundreds,they are a force to be reckoned with.
Ru-Men are an old race who dwell throughout the area encompassed by the Hundred, but are most plentiful in their traditional homeland on the Andraverly Mountains on the west coast of the Heavy Sea (northward of Peklichr). They live in small “nests” of 10-20 individuals which generally lie in the mountains or cliffs. Many call them the Crow Men or the Jackdaw Men, while others refer to them as the Black Mountain Bastards.
The Qwards were just another type of goblinoid race -a bit more odd than most- living in the cramped dark spaces. While durrable and intelligent, they could achieve no level of dominance. Upon the advent of Technology, their natural aptitudes came forth. They are born engineers.
Seldom does one see a Dunshar “nude”, as an amorphous masses of jelly. They can animate mud, earth, stone or metal, and use them as a body to shield their fragile self.
In Gaeaioa’s wings, inspiration is physical.
Elves are said to be girly, elves are said to be gay. What does this popular opinion stem from? Hardly their lack of facial hair. Note: Not quite a new take, but something to think about.
Growren are bear like people, who appear much like Giant Teddy Bears… and are as about as smart.
The Khor are a monsterous and violent race that can grow to great size.
These are Elves of a different sort. Not quite a new take. The HighFather is the father of all his race. He is immortal, powerful, and a strong physical presence. His memory is quite powerful- it is the races way of immortality - to be remembered by the HighFather.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.