“I… I only wished to help. But… I had nothing to give… save me… and this… unclean thing took advantage of it. And now I have given birth to another of the creatures. I cannot take care of it. My family would… I just can’t.
May gods have mercy with it.”
The peasant girl puts the little bundle to the convent’s door, rings the bell, and flees.
One of the more unnerving of fungi, “Liche Fungus” has its uses…
Dire Vine has a long reach, watch your feet less they disappear from underneath you
Beware the Ice Giants of the north, they are a foul tempered bunch.
Few have ever seen the incomprehensible entities known as Trench Dwellers, but their lethal biomechanical machines remain, guardians of a long-forgotten empire.
A misunderstood and much maligned race, goblinoids are a much more complex and sophisticated people than any human has ever given them credit for.
Legends even to the merfolk, the reclusive Trench Dwellers are a race alien and strange beyond human reckoning.
Deep within the shifting sands, natives whisper of creatures trapped within ancient tombs, their insane wails audible through feet of solid stone seals.
Read, now, as I delve through the mystery and bring forth the facts about the Tah’k Mumz’kar; the Bandage Beast; The Mummy.
Queens of the forest, the Loru Valsharris are respected by elf, dryad, and ent alike.
Beware thy deeds my child, for they may come back to haunt you…
Some places are better left undisturbed…you never know what may be waiting there for you.
Interesting ideas for interesting mutations.
The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…
In the depths of Destinen Wood, the grotesque pets of the Dark Lady lurk, belching forth their vile webs.
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
An exquisite steed, midnight black, treading like a dancer, its step so light that it does not scar the ground, its stride so fluent that you could sit in the saddle all day… if you needed one. Its golden eyes shine with intelligence and spirit, and it seems to know your every wish. Ah, who would not want such a fine beast to carry him?
Negev demons can take the shape of humans or elves and feed on emotions rather then on meat or vegtables.
Gahrafahas is Bastard Demonspeak and is derived from ghrazh’fualzh’s, true DemonSpeak for ‘‘those who come from the Skies’’ or ‘‘the Sky Ones.’’
Hideous creatures, they stand motionless and filled with intense sorrow at their existence.
Buzurivambavas is Bastard Demonspeak, and comes from the true Demonspeak bzhuu’vhambv’s, which means “carrying and crawling one”, or “one that carries and crawls”. They are a subtle kind of demon, and do not exhibit the terrible rage and bloodthirst of some other demons.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.