Twisted and cave-filled are many of the coastlines of Acqua, scoured by the mighty waves and sucking currants and tides. If you are not careful when approaching one of these caves, you might well not be able to dodge in time as one or more spines spring out at you.
“Careful where you step. There’re grassbiters ‘round here.”
These are an Old Peoples, the original occupants of Daletal. They have been displaced by the Humans into the back corners of The Six Lands and the Badlands. For generations they waited for a sign so they could take their revenge against the Humans. The Great One came and led them. They swarmed across The Six Lands and ruled! Then The Fall occured. Their numbers have been greatly reduced since the time of their vengence, the Time of Merideth. They have returned to their back corners of The Six Lands. They wait for the Return of the Great One.
The screeching and squealing sound pierced our skull like a hot poker edging at the back of our mind and taking over any free thought. We knew what it was that was coming for us and could run no more, trapped like a mouse in a maze we frantically ran in circles trying to get away from the inevitable. It towered over us like a frozen monster . . . wait . . . it was. It ran its limbs against its own body knowing what the sound did to us. We cried in agony and horror; in pain physically and mentally. Knowing the fate that would befall us we cried in tight balls on the floor . . . the sound . . . it stopped. I looked up to see it walking away, its shoulders heaving. If I didn't know better I would think it was laughing at me for my fear of it. I'll never know for sure, I hope against all hope that I never will.
- Srowley, adventurer and historian
The RJD2 series virus, affectionately known as The Red Scribble, is the scourge of cyberspace.
Eww…take a look at that nasty beast!
Having spent many years facing the Swollen Shadow and it’s lieutenants, the dwarven resistance fighter Vars is one of the few people who could be considered an authoritative source on the most active and malevolent of the Shadow’s Minions, the Haints.
Those who hunt by night will tell you that the wildest, most vicious of all animals is the tiny shrew.
The shrew feeds only by the dark of night. He must eat his own body weight every few hours or stave to death. The ravenous shrew eats everything, bones, flesh, marrow… everything.
Intro from Attack of the Killer Shrews 1959
Too many are the spirits of the Spirit World, these are only a few better known types.
And Sama decreed a fitting punishment for the liars and the braggarts, to walk the earth for all eternity without their ears or their mouth.
Featured creatures of the Swollen Shadow Codex.
The toxic lands of the Wastes should support no life. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. Other than a few migrant birds and some exotic small insects, The Wastes support only one native lifeform - The Verners - Exerpt from the often wrong but very popular Kalemandi’s Beasts of Lore and World.
There! Did you see it that time? I swear someone is following us. I keep seeing torchlight through the damn trees. I'm telling you, something is following us.
Thom, your either seeing things or drinking to much. There is no one following us. See look . . . wait, they look . . . they look like spiders but they are on fire!
- Last words of Micha, Traveller and Explorer.
The hiss of a drakulia fills the night air, and your blood runs cold. You know that you are about to die, and there is probably nothing you can do about it.
Have a family that is ever at odds with each other? Beware lest the Slurran comes for you..
The abominable spawn of Ll’hhrau, the Thing Behind The Sky, the Minotauri descend from above, hideous and awful perversions of natural life.
In a sparse and hungry land, the kha-nyou have no problem finding food and flourishing.
“We beg the protection of the gods. Of Deneth, divine father; of Larisa, queen of the heavens; of Mynis, guardian of the gates; of Tychis, master of secrets; of Desha, she who protects. Grant us safety from the sons of the devourer of worlds. Grant us protection from the Jandoshan.”
- Ethalani prayer
“Like a great, green god he stalks the savannah!”
Known in folk-lore as the Blighted Storm-Serpents, the reclusive Kumbra are far more than any might guess.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.