''In a world dominated by savagery and barbarism, we alone represent civilization. Is it any wonder then that we are forced to keep the horrors of the outside world at bay?''
-an anonymous Usholal
Veglins are fungus-goblin hybrids with a unique life cycle, all of whom are inflicted with inescapable racial dreams. Their biology and psychology are product's of an ancient, evil wizard's plan to get someone else to build his hideouts for him.
Swimming with the Great Western Tide that sweeps towards Tarrod from the far west of the Ocean, the mighty and enigmatic Uuluun sing songs that speak of the unfathomable gods of the deep, and wrestle each other in seabed-shaking contests of strength and martial skill.
The whales of the deep are not to be trifled with, those who hunt them are as mad as those who think to slay dragons.
Six months of hunting, six months of research and paying coin to scholars and sages, and now that we have the legendary wand of Geohadris the Stone King, it only summons stupid boulderkin? I am outraged beyond imagination!
Mapmaker's bane, a few of these can ruin a decade of cartography!
"It was just after nightfall when it came; a horrible, rotten mass of bone and flesh, with a voice that was like a thousand screams braided together. I only survived because I ran - I ran and I've never stopped running, because I know it's after me. Me, and everyone else who was there when the city of Vesta was slaughtered." -Hans, Former Captain turned nomad
Silent and invisible, the only herald of the arrival of Kayrun the Disintegrator is the screams of his victims.
He raised his sword to fight the foul undead thing in front of him, which was when it threw something only just glimpsed in the beam of his torch at him. When he blocked it with his sword, the resulting explosion both shattered his sword and took off his hand. As he turned to flee, screaming in pain, the Dumuzid he was facing stabbed him again and again until he fell dead to the sandy floor of the tomb.
Mind the nettles son, it's wet out.
Small puppets who take on the likeness of their owner upon death. They act as a silent sentry, militia, or officer of the law in the war stricken Dim-Sii Tribes of the Southern Lands
Wooden constructs skilled in the art of battle as well as extermination.
The first sign of the Army of the Lost are the legs. Blown off legs, hopping along wearing their military boots. And not long afterwards, the rest of the Army arrives, and the horizon from left to right is filled with the decomposing bodies, many of which carry weapons. Unless you can outrun them or fortify your position, you will soon be joining this army of the Undead.
The Harakan have been created with only one purpose in mind. They hunt the despised slaves of the Empire
This just in from the BBC. It seems a number of medieval archers and swordsmen have stopped a Grinch Attack in Nottingham mall. We take you live to....
A.k.a. Belcher, Fleshbag, Mr. Soupy, Spitter, or a Walking Cauldron
Support for your zombie legions...
It may be wondered why packs of wolves, Giant Spiders and other such animals would attack PCs, when said PCs are normally armed to the teeth with deadly weapons and spells. Surely it would make more sense to attack weaker prey? Sometimes it is because the PCs are threatening the animal's territory or cubs or egg sac. Sometimes the animals may be crazed with hunger. Or it may be because the animals have become infected by Atissi worms.
The fruit of the Wangadi tree should be treated with respect, because if eaten at the wrong time it can be mind blowing.
The Mihradhz shrieked, with a sound like fingernails on slate, as it was dragged headlong into our world by a greedy and uncaring spellcaster whose only desire was to defeat his rivals.
Have you noticed that The Elves all belong to the same culture, all speak the same langauge, and all seem to be equally good at everything? I have a theory about that.
The characters are given the task of transporting a flask of highly volatile liquid a long distance. The flask cannot be shaken too much or it will explode. The adventure involves stormy sea-voyages, bumpy cart rides through densely populated towns and horseback combat. In short there are many opportunities for it to break and explode.