There are a number of ways to reach The Concave; it seems that falling is one of them, but falling from where?
An attempt to gather my thoughts on the cosmology and history of the Locastus setting.
I´m not quite finished with it, but I´m throwing it out there anyway
They say you give up a few things, chasing a dream. In those mists that's the literal truth, for every dream of yours that comes true, a piece of yourself, mind, body, or soul, gets taken by the mist. Worst part is, you won't even know what the cost of your dreams are until you go to leave, and by then you might not even have a mind left to change...
A fragment of the mists of creation, drawn to those desperate to make their dreams come true. Suitable for any magical fantasy setting.
The excited, almost frantic sound of a mallet instrument erupts from the forest to your left. Within minutes, your party is confronted by a host of short, sprite-like gnomes clad in vivid greens and earthy browns. Attempts to communicate fall flat. The gnomes seem to ignore your words entirely, and you cannot understand the humming/whistling/snapping that apparently makes up their language. Luckily for you and your fellows, however, they don't seem hostile . . .
Hidden in the snowy mountains lies a small settlement. Not unlike others however this village is entirely populated by undead. These undead are atypical.
In the small town of Silver Oak rests a towering Oak flush with silver metallic leaves that chime in the breeze, even during the heart of winter. Its story, and its secrets lie within this humble text...
A magical tree, suitable for any fantasy campaign.
"Are you lost in the frost?" A lone giant speaks, a cloud of chill air escaping his blue-lipped mouth.
In the distance, through a thick fog, you can see more of them coming out a cave lit by blue light. Almost like a portal to the netherworld is it’s eerie glow. You can feel fear growing in your belly. These aren’t normal giants. Their skin is blue, their hair and eyes silver. Stone jewelry hangs about their bodies making them look like brickwork monsters.
"Tiny man," The leader speaks, icicles breaking and falling from his jowls. "What brings you so far north?"
Beau yet alien, the soldier-concubines of Aerazad, the Returned King, are a glowing reminder that a new order reigns in Eversea.
The Red-Wind Rag; Trappings of a Bloody Death; A Malevolent Sheet of Scarlet and Ichor.
Welcome, Lads, to Thunder Reef. A marvel of magical energies existing in harmony with the local fauna. Here, in Thunder Reef, you can find a large variety of oceanic creatures just overflowing with sonic energy. From the lowly Cacophony Crab, to the mighty Thunder-Squid, we will be taking a look at all of them today.
The wind picked up to the point where it sounded like a chorus of a hundred howling banshees. Even deep in the cave, we all felt the temperature drop even further as the Chill Squall moved through; snatches of wind fingering in as if it was trying to pluck us out of our hole.
This is a test wiki sub. Feel free to edit and play with it. Lvl 3 and up should be able to directly edit the sub.
Request help. Check Strolen's and Pieh's XP and then HoH it and see if they both gained 5xp. Also, please vote on it and see if both their XP goes up. I can't vote on my own subs. ;)
“Swiftly, repent! The Saintmaker is coming!”
“The Armored Avenger is dead!"
"Look at him! He looks like hamburger, but his admantium armor is untouched! What could have done that?”
Classified as a category 4 threat, the Elib is somewhere between a vampire lord and Godzilla for limits of escalation. Yes, I would consider using a nuclear device to kill just one. I am that sure that I want it dead.
The young mountain sheep came charging up the trail and into the Meadow of the Elders, past the startled Elder-Guards, and stopped, panting and half incoherent. “Relax,” came a deep, amused voice in his mind. “Take a deep breath, and then share your thoughts with us.”
“Yes, Revered One.” He took the deep breath advised, then trotted forward and touched his head to that of the Elder.
The Ska'ag warrior lay in his hide, watching the intruders.
“The Makers,” he thought. It had been many generations since the last one had died, but there was no doubt. They were back. “I have to warn the People.”
When you want a horse, but not any horse will do. You don't want a Lord's horse, nor one fit for a King. You want a horse bred for a God.
Be careful of unearthing legends, however.
“So, you want to buy a horse?” the grizzled Catfolk horse-master said.
“Yes. I'd like to buy a battlesteed and I'll pay whatever you ask,” the human replied.
“No. We never sell the Little Brothers of the Clan. Find a regular horse instead.”
“But my Lord wants a battlesteed and ...”
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.