So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
30 squirming maggots, worming their way through dead and decaying flesh.
Hexenwolf – Magic, Were Creature, subclass Wolf
Hexenwolf are difficult to find and track. Those who are gifted with such ability usually keep it hidden and to themselves. All seem to be lost however to spiral down a long road of animalism if they are not careful.
Dr. Johan Kosdin Lerkoviski Were-Hunter
Viva la Musca!
30+ slightly-off or downright demented flies for your campaign.
Not only an interesting species of fungi, but a fashion statement as well!
A response to Dragonlordmax's Freetext Friday. Specifically, Exotic Mounts.
Thanks to axlerowes for help fleshing out the details and helping me tie it in further with the rest of the setting.
100 word pest
A coveted tree, 100 words
"Sivver is the common name given to crystalline parasites, which interact with the nervous systems of carbon based Chordate life forms."
Definition of the word Sivver provided by the Galactic Scouting Guild's Almanac
“The Sivvers are an alien weapon that turns people into murderous glass sweating zombies.”
Uwell Ofmobile, retired Galactic Scout
"How is he? Will my son ever recover from the bugs that turned his brain to mush?"
The doctor pointed to where the thirty-seven year old was playing with toys on the floor. "It's been five years now and he has the brain of a child, give it another five and we can start the basics of teaching him magic again. He knows who you are but...but he will never have the same personality again, and by the time he regains all his magic skills at their former levels he will be in his sixties."
Potentially the most powerful summon created, the Final Judge of Man and Earth
A name shrouded in the mists of time. A scheme of pure genius. A relic of the Mage Wars.
Meles, the eyes in midnight bands
the plagues would see him dead
yet Meles, his brood unchained
they ate the plagues instead
Some things come from places so dark they don't have names
"What I wouldn't kill for a rodent problem. I'd give anything for an infestation of plague-ridden rats. But no. We have Drakes. Bloody gods - it never ends."
A extra-dimensional symbiote
Imagine this. You are the honored guest of the Conyamo himself and his chosen peers. You are placed at his right hand so everyone in attendance can look on you with wanting. Your every move, every breath will be watched. You are the highlight of this evening. Unfortunately, removing the talari eggs will cause you great pain. The nostrum I've just given you will not help the pain but it will burn your vocal cords so you do not disturb the dinner with your screams. With more than one talari loose inside you, you will beg for death. If you had a voice, and you will receive what you wish for. It will be a long and painful as they eat down to your hallows. I would almost pity you, but your not worthy of my pity. Do not worry though as my attendants are very skilled and will remove most of the eggs to be eaten, but not all. Enough of this dribble, be happy for tonight you are the honored guest of tonight’s celebration.
Syr Caran - Head Chef to the Conyamo
"That Inquisitor...what's his name? Hellenbrecht something? Matthias Hellenbrecht, I think it were? Don't let him near me again - made my skin crawl... You know that look you give a juicy steak after a straight day or two of marching? I swear to Iocath, he was giving me that very look."
-Private Dalton Hayes, Imperial Levy 304
Nine times out of Ten, it's the undead that do the running.
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.