Death is the fate of every birth, and life is only a brief loan of light before the eternal darkness swallows us. The remaining years of life have been stolen from the creatures known as Time Zombies, who stalk the living in the hopes of stealing a few more years of precious life.
"Do you feel it?"
"Feel... well, never mind, I'm just not feeling well"
The most fearsome creatures ever to be encountered by an adventuring party, and what to do when you do.
-Magnus Eriksson, 2nd Ranger, Queens Shadows.
The cries sounded like some misshapen creature being devoured alive. Or a stillborn baby deer, somehow struggling back to life in the filthy grove where it had been abandoned, crying in infinite pain and hatred.
As I neared the ridge, I could hear a set of shuffling, twitchy half-steps, more like pained spasms than any sort of a gait. And when I saw it. . . Oh gods. . . It's like. . . that face. . . THAT HORRIBLE FACE!
Caution: contains mature content regarding the gruesome ecology of a parasitic beetle.
A terrible monster. A thing of nightmares. Tales of the creature shake the core of the most sturdy and chill the spine of all who hear. They say, "Be careful who your friends are. They may just want you for your body." They were right.
There's more to the Dembraava Wilds than just deformed beasts and unicorn husks. In that place there are also men--or something very similar to men--and no one has ever recovered one of their corpses.
A big flock can suck a cow bloodless in a few minutes, yet your doctor shows up carrying one around a small birdcage in the tip of his staff. Maybe you're better off just learning to live with the kidney stones. . .
Stay out of the woods. It's not a place for men. Not anymore.
A variety of bizarre but otherwise harmless insects.
Not all of the mermaids and sea sirens are half fish, there are other things that live in the sea
In the strangest parts of The Ocean, the Lojcreltians are born. Beings of weirdness and cosmic balance so profound they can alter reality.
A very brief look at some minor Elemental familiars.
And for the cowards it was decreed, to serve unflinchingly for their God.
A blue green jewel, Beta Delphini II, home of the turtle like Chelonians. The world is old, and bears many scars, the craters from orbital bombardment and high power explosions, rings of dust and debris that were once starships, habitats, and fighter craft. But the world below remains tranquil, its wounds covered with blue seas and green forests.
So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
30 squirming maggots, worming their way through dead and decaying flesh.
Hexenwolf – Magic, Were Creature, subclass Wolf
Hexenwolf are difficult to find and track. Those who are gifted with such ability usually keep it hidden and to themselves. All seem to be lost however to spiral down a long road of animalism if they are not careful.
Dr. Johan Kosdin Lerkoviski Were-Hunter
Viva la Musca!
30+ slightly-off or downright demented flies for your campaign.
Not only an interesting species of fungi, but a fashion statement as well!
Near a major city, a mirror image of the place has appeared. This strange double is infested with hostile insectoid humanoids that appear to match the city folk in numbers and armaments. The humans’ diviners have determined that the secret of the city’s appearance can be found within the double’s college of magic, so heroes are needed to explore within this mirror city and discover what has drawn it from its distant realm. There isn’t much time to spare, as the bug folk find their mammalian counterparts unnatural and blasphemous, and plan to destroy them.