“The Armored Avenger is dead!"
"Look at him! He looks like hamburger, but his admantium armor is untouched! What could have done that?”
Classified as a category 4 threat, the Elib is somewhere between a vampire lord and Godzilla for limits of escalation. Yes, I would consider using a nuclear device to kill just one. I am that sure that I want it dead.
The young mountain sheep came charging up the trail and into the Meadow of the Elders, past the startled Elder-Guards, and stopped, panting and half incoherent. “Relax,” came a deep, amused voice in his mind. “Take a deep breath, and then share your thoughts with us.”
“Yes, Revered One.” He took the deep breath advised, then trotted forward and touched his head to that of the Elder.
The Ska'ag warrior lay in his hide, watching the intruders.
“The Makers,” he thought. It had been many generations since the last one had died, but there was no doubt. They were back. “I have to warn the People.”
When you want a horse, but not any horse will do. You don't want a Lord's horse, nor one fit for a King. You want a horse bred for a God.
Be careful of unearthing legends, however.
“So, you want to buy a horse?” the grizzled Catfolk horse-master said.
“Yes. I'd like to buy a battlesteed and I'll pay whatever you ask,” the human replied.
“No. We never sell the Little Brothers of the Clan. Find a regular horse instead.”
“But my Lord wants a battlesteed and ...”
The eyes came closer and with them came a growling sound, and the warrior swung at them with his sword. They flew around it, revealing themselves to be harmless insects. The warrior swore...it was no Cave Bear or Giant Spider but a pair of Eye Flies out looking for insects to eat that were smaller still.
"They used to be men. Mortal men. But now... I don't know if they are something more... Or something less?"
The poor boy.. Man, I mean. I tend to forget his age, given his appearance...
It's so cute!
Wait, why is it glowing?
Dwarven Undead with a hunger that won't be satiated by simply your blood, brains, or flesh.
The follow string of Mirror-folk evolutions, Mihradhz, Mihrral, and Mihradamagus, are collectively known as The Mirr. They are all curious and slightly annoying, each in their own way. They advance through their lives by pestering the rare mortals who visit their plane.
A warped and twisted, low-standing, tree covered in dark bark. It's wild, overgrown tangle of branches creep across the ground in a large circle. The entire thing is covered in a multitude of thorns that shift from a bright acidic green to a deep blood red.
Little imp-like creatures...that eat paper?!
Beautiful, crystalline beings...with an incompleteness inside...
The rotting ghoul sunk it's teeth into the girl's throat, tearing it open, and then laid her down, and as she died, so the rotting body that had murdered her ceased rotting. Milky white eyes became green ones with normal pupils. Maggots swarmed out of the body, the damage they caused healing rapidly,and the stench of flesh gone bad vanished. The Xarloccian swore to itself that it would always tread the path of Evil from now on, just one earlier act of Good had nearly rotted away it's body and sent it's soul to the Nine Hells.
Sometimes walking through a moldering old crypt can be a pleasure. With the smell of bone dust and ancient burial wrappings, almost like a library. Certainly as quiet. Until you step in a patch of Choo Mold.
What do you mean, the little wriggly ones you throw at fish or the big rock ones that squish people?
Only after the unicorn hunts ended did the people realize that the unicorns were not returning. Many were saddened to discover that they had killed the last unicorns. Some wept.
But when they returned many long years later, many more would weep.
''In a world dominated by savagery and barbarism, we alone represent civilization. Is it any wonder then that we are forced to keep the horrors of the outside world at bay?''
-an anonymous Usholal
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.