The River Dragons are a beautiful, sleek race. Their irridescent scales are soft and almost invisible under a fast-racing current. As long as a long riverboat, they propel themselves upstream with occasional flaps of their powerful wings.
"When the dolphins and whales propel themselves into the air, it is a great spectacle and joy to watch. When the Salwar launch themselves, it is a terror."
Perhaps one of the oldest of the humanoid races, the Pelamids are a sort of missing link between terrestrial humans and aquatic merfolk.
In the vast oceans of the world is a being that strikes terror in the heart of every sailor, the Angthang. Incontestably the largest Sea monster in the world
The Giant Swans of Pier Point are the pride and joy of the city…
Canst thou draw out leviathan with an hook?
Canst thou fill his skin with barbed irons?
or his head with fish spears?
The roar of the dragon echoed through the cave, causing the knights to stumble back in fear. “Don’t worry,” said the mage who was with them. “It’s a water dragon, and from the state of the river outside, it is in poor health. It’s just trying to scare us.”
Few have ever seen the incomprehensible entities known as Trench Dwellers, but their lethal biomechanical machines remain, guardians of a long-forgotten empire.
Legends even to the merfolk, the reclusive Trench Dwellers are a race alien and strange beyond human reckoning.
Twisted and cave-filled are many of the coastlines of Acqua, scoured by the mighty waves and sucking currants and tides. If you are not careful when approaching one of these caves, you might well not be able to dodge in time as one or more spines spring out at you.
Have a family that is ever at odds with each other? Beware lest the Slurran comes for you..
“Jones, when was the last time ye cleared yer hulls?”
“Mm, a few months back. Why?”
“Yer ship. She’s comin’ outta the water.”
Twas as long as a yard-arm and fast as a cobra. Took crewman Dobbs off of the rail and into the deep, that’s why we dont lean over the rail, lad.
Midshipman Oberhall lecturing new sailors
The fishing was good, but everyone else was wary. These were Condori waters. ...
The crew was pulling up a net when it happened. The claws first appeared on the railing. Golden eyes preceeded the broad snout. Gregus grabbed a pole and advanced upon it. The creature spat at him, covering his face in a green slime. He fell and screamed. The creature looked at all of us slowly and deliberately. Assured that we were no threat, it simply stretched over a bit farther.. secured the huge tuna we had just pulled in with its maw, and slid back over the side. We were in its waters. It only wanted its due. .....
Gregus died the next day of a terrible fever and strictures. His face had been scared and develope terrible white sores. Our limited magics were no avail to stop it. We decided to secure the body in a case and return it to the see when we left these waters.
Log of the Dolphin Clanship- Myra
From afar I hailed the large man in the dialect of the keirn, thinking him to be friendly. To my surprize, the closer I walked to his large boat, the alrger he became, until he towered over my small frame. His frightning size and pose did little to hide his friendly face and then I knew, that I had found the Aegir.
-Aergais, Sage, Traveler, Historian
Where the ships float, empty, and the ocean lay wide and empty, where the northern lights shine and the winds chill live the Gesthari. Wraithlike predators who ride the storms.
In lakes throughout the East, these lake squid are as plentiful as fish.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.
0xp
The Wordfishes of Hloth, known also as the Sshpah, are strange composite-minds of the Hlothian jungles.