*Sphhisshh* *Sphhissh* *Sphhissh*
Van Torxus first line of defense against intruders into his realm.
To experience liberation in the arms of Goran, one must first await the coming of the Uroghi..
Extracts from Alkur’s book of insects.
The best thing that can happen when confronted by a Rhaphi (Rafy) is that it will ignore you and continue on its way…It seems to have no purpose in life but to transport its undercarriage of parasites, which are numerous and not exactly friendly or hygienic, from one place to the next.
Dusk Cheese is a naturally occuring lubricant and potent alchemical ingredient.
Named for a type of tick found in the wastelands of Acheron, it is extremely tiny, barely the size of an ant or ladybug and, due to its bright blue coloring and segmented, mite-like body, it is often taken to be a strange insect. It is not, however, a harmless bug.
“You may cage the animal/ But you can’t take away the rage”
Shinedown - Heroes
An offshoot of humanity arises from its underground home due to a massive civil war and other ancient fueds…
Her lips pressed against the soaking flesh of the toad, and Viova’s words entered her mind…
Whenever the earth trembles and shakes, it is the children of the Stinging One furious that the nourishment due to them, has been denied. Honor them unceasingly by sating their hunger, or the earth itself will swallow man-kind whole to feed them’‘.
-Taken from the Arahuain Codex, the most sacred text known to the priests of Ixtili, the Stinging One.
Skeletons are weak. The armies of darkness made them into something much more suitable.
Many is the thriving mine that has been brought to it’s knees by an infestation of Jewel Worms, resulting in cave-ins, loss of productivity and the threat of a major disaster if work continues.Miners fear these as much as pockets of poisonus gas or earthquakes,and with good reason.
A new Take on Dwarves should hit the following key points Short (After all Dwarf means a short person), Underground (traditional living arrangements), Artificers (Maker of things, use of forge), and Good Combatant. They don’t have to be short vikings.
I’m bored of dwarves. So, I’m trying to create my own dwarves. I’ve decided to call them the Duerga. Here’s my basic ideas, and I’ll flesh them out later, hopefully with your help.
Let me just say I HATE DROW. The DnD anti-elves really annoy the heck out of me. They are annoying two hit die monsters. They have become hugely popular because of some well written DnD fiction books. Yet, they don’t make sense. So lets try again.
A very rare spider, combines a certain degree of inteligence and wickedness. Living in underground locales, it can survive for long periods of time without fresh food. Even a rat is good, but it likes bigger prey, even humanoids.
The horrible and hated Nail Worm lives in deep caves near the Evil Labyrinth. It is unknown, whether only one monster exists, or there are several. There was at least one guaranteed sighting in the Labyrinth itself.
The Magma Borer is a large creature native to the extreme world of Crematoria. Scientists and planetologists have yet to be able to explain so many things about the planet and the unknown lifeform that made it possible.
Both beautiful and delicious, these highly sought creatures are almost extinct in some areas.
A life form that emits bright light while feeding.
Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.
Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.
It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.