This odd, fern-like plant taps into the power of fire to protect itself and prosper amid the cold northern tundra…
The Polar Horror is one of the most feared predators of the Northern Polar Icefields, because of it’s speed and because it has no fear whatsover of Man…
There are many dangers at the poles and in the icy mountians of the world, but few dangers are harder to survive then an attack from an Ice Ghoul, a shadow-spirit whose very touch can be deadly.
The Frozan are revered as creatures so old and ancient that only the very ice caps and glaciers are older than they are.
Bulral have the frame of a wooly mammoth, but are entirely covered with white fur like a polar bear. Instead of a single trunk with long tusks, Bulral have no tusks and four trunks surrounding their mouth, and each trunk is barbed with small thorns. They are fierce and solitary hunters who have a bizarre friendship with the hotheads.
Hotheads are small badger-like animals that inhabit the frozen lands of the north. They are cute, furry, playful ... oh yes, and quite dangerous if you’re not careful.
If Kasal comes for me with the inevitability of death I know, I shall go willing. But know that I will not go easy and I will be honored in the life beyond for my efforts.
-Mourngrymn Dasha’r, chief of Fajro Mang’i tribe.
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.
the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.
You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.