Bulral have the frame of a wooly mammoth, but are entirely covered with white fur like a polar bear. Instead of a single trunk with long tusks, Bulral have no tusks and four trunks surrounding their mouth, and each trunk is barbed with small thorns. They are fierce and solitary hunters who have a bizarre friendship with the hotheads.
Hotheads are small badger-like animals that inhabit the frozen lands of the north. They are cute, furry, playful ... oh yes, and quite dangerous if you’re not careful.
If Kasal comes for me with the inevitability of death I know, I shall go willing. But know that I will not go easy and I will be honored in the life beyond for my efforts.
-Mourngrymn Dasha’r, chief of Fajro Mang’i tribe.
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.
the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.