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Zylithan
December 1, 2005
Hits: 3866
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Bulral    Lifeforms  (Fauna)   (Tundra/ Arctic)

Bulral have the frame of a wooly mammoth, but are entirely covered with white fur like a polar bear.  Instead of a single trunk with long tusks, Bulral have no tusks and four trunks surrounding their mouth, and each trunk is barbed with small thorns.  They are fierce and solitary hunters who have a bizarre friendship with the hotheads.

Zylithan
December 1, 2005
Hits: 4675
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Hotheads    Lifeforms  (Fauna)   (Tundra/ Arctic)

Hotheads are small badger-like animals that inhabit the frozen lands of the north.  They are cute, furry, playful ... oh yes, and quite dangerous if you’re not careful.

Mourngrymn
November 11, 2005
Hits: 4399
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Keirn    Lifeforms  (Intelligent Species)   (Tundra/ Arctic)

If Kasal comes for me with the inevitability of death I know, I shall go willing. But know that I will not go easy and I will be honored in the life beyond for my efforts.

-Mourngrymn Dasha’r, chief of Fajro Mang’i tribe.

MoonHunter
October 28, 2005
Hits: 4399
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Glacier Fins    Lifeforms  (Fauna)   (Tundra/ Arctic)

The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.

MoonHunter
October 28, 2005
Hits: 5427
Comments: 10
Ideas: 0
Votes: 6 / 3.583333
Blue Fires    Lifeforms  (Ethereal)   (Tundra/ Arctic)

The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.

CaptainPenguin
October 28, 2005
Hits: 3960
Comments: 11
Ideas: 0
Votes: 7 / 3.714286
Marongghovec aka Ale-Ox    Lifeforms  (Fauna)   (Tundra/ Arctic)

the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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