The immortal dwarfs of Damor
A 100 word Sci-fi explanation as to why Dwarves can never shave and why the beard truly is a matter of life and death.
A heat resistant tree with stone bark and leaves, that only lives in volcanic areas.
Part of my series on pseudo-magical world building
Rumors of gold and more, spoken on the wind draw the greedy to their doom.
Ghorion was once one of the Three Troll Kings of the Cloudsteeth Mountains. Undeath has only made him crueler, and much, much more powerful.
100 word pest
They hop, they bleat. They shed their skins.
High above the lands of the living, where frost and howling of the wind reign, the morbid monument to a faith long dead calls the deceased on a last pilgrimage.
Hidden in the snowy mountains lies a small settlement. Not unlike others however this village is entirely populated by undead. These undead are atypical.
The young mountain sheep came charging up the trail and into the Meadow of the Elders, past the startled Elder-Guards, and stopped, panting and half incoherent. “Relax,” came a deep, amused voice in his mind. “Take a deep breath, and then share your thoughts with us.”
“Yes, Revered One.” He took the deep breath advised, then trotted forward and touched his head to that of the Elder.
"Neither steel nor stone could cause any damage, my Lord... It was simply too big, unlike any enemy we have ever seen."
Legion Captain Meron's last report to General Lorgar
"When the trees shuddered and the earth shook, we knew it was far too late to retreat."
Excerpt of General Lorgar's last report to Emperor Paulus, following the loss of his entire army of 10,000 men
Don't run blindly for the silver vein or you will never see that what you seek is pain.
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
..and from the heaps of the fallen burst a nightmarish creature, sinuous death, like a snake with legs, the dying fires of the battlefields reflecting in its glittering scales. Mounted on its back, in dark, light-absorbing armour and wielding a lightning-wreathed lance, sat a monstrous knight, the horns on his helmet marking him as a Knight of the Locastrian Heron Guard.
He and his mount fell on me and my unit and from that encounter; I was the only survivor….
Excerpt from A SoldierÃ‚Â´s Tale by Sgt. Amonar Trask (ret) of the Home Guard of Akral Tel
The crystal dragons of Sogth VII are strange and sinuous beasts, be they stalking across the land on their four legs, and swimming through the ammonia seas.
The genesis of Gurgustius and Gorboduc and the curse upon their father Brutus is a terrible legend. Who knows if it is true? But it is the only way to account for the hideous sutured spawn of the King who is hidden.
Prized for the metallic sheen of the foliage, this peculiar plant dwells on the banks of mountain rivers, relying on heavy metals and photoelectric power to spread itself
The giants of the Thunderheads
Few even know of the existence of the DarnunÃƒÂ©.
"Such a delirious monstrosity would never be allowed by the Unconquered Sun! It is the spawn of the hell-fiends sent to do their foul work! It and those that brought it into being must be destroyed!" - Lux Sialos, Knight of the Shining Crusade
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.