A tool-using monkey of great dexterity.
The Hunter, with his bow nocked, moved quietly through the underbrush. Not quietly enough. The Elgr spotted him; he had no idea what he was looking at: It was an eight foot tall Elk standing upright, and not only was it standing… it was… dancing? Quickly twirling with ribbons streaming from its antlers, it was coming closer…
As the tree sprouted from his chest, and the roots anchored his body to the ground, he wished as he died that he had not eaten the golden apple.
Ever wonder what secret a Wizard’s beard holds? How did it get so long? Has this man really not shaved for that long?
"Though they walk as men and grow as weeds, they are neither; the angry dead, feeding the green with the rage until they walk again, yellowing bones bound by the twining green."
You could only hear the rest of them. And you could only hear them because they didn’t mind being heard. Running in the trees they were. We followed the little guy named Dorto. He led us to a spot and said in broken Gallen, "Here is village". There was nothing there I tell you. We looked about and could not see a thing. He smiled and pointed up. You could see it then, the huts and nests and ropes. A bunch of them were just hanging there by their feet looking at us. It was going to be an odd night. Exerpt from A Sailor’s Journey, by Ptholus WindRider
Blessed by the spirits of the forests, these feline creatures have barely begun the long, slow climb to civilization.
A tree of somewhat macabre aspect - its coconut-sized fruit have hair-like fronds hanging down, suggesting decapitated heads dangling from the tree.
- First encountered during the Green War, leading to the loss of Castle Marcharin at the culmination of the Druid’s Seige
A flower from the gardens of the Divine…
The Shambler is not a subtle foe. It bursts onto the scene like an elephant-sized lion to trample and smash it’s foes…
Beware these shrub-sized gaurdians of the forest.
Representing a primal force of nature which wants to strangle and slay all humanity, to bury their works beneath the roots of trees and their bodies as fertilizer.
Named Timberwings; for the girth and strength of their wings were as elder oaks, thick and tireless
Drawn out from the scrolls in The Unseen Fortress..
The magical glow of the rare Allifendae Tree enthralls some and terrifies others…
Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.
The earth holds the fool and holds the wise,
endures that good and bad dwell (upon her);
she keeps company with the boar,
gives herself up to the wild hog.
The Atharva Veda
A scourge of sweet dreams and good nights… and nothing more than a harmless fox.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.