Originally test bed versions of automata, pribnow dummies are popular in the public sector and for personal interaction.
A vulgar name for a very minor creature, granted, yet the whore-spider doesn't seem to mind its appellation.
Expies are cheaply made autons with artificial brains.
Imperfect simulacra, ever attempting to improve themselves, to make themselves better
The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses
You can't miss it, it's eight feet tall, glows in the dark and breathes ghost flames. Even if you're blind it utters blasphemies and damnations, a black poetry of the underworld. If you're deaf and blind you can feel the cold in the air when they turn up.
Say hello to our large robot friends. You will find them kind, generous, compassionate, and friendly. They are strong enough to lift several tons with one arm, but gentle enough to pick up an infant. Unharmed.
~ Salazar Vector
The only true god of the Stolen World.
Sometimes names can be deceptive
It's always the creepy little kids
The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.
One of the rising interests in the Cosmic Era is the realm of robotic sports.
the three pillars of robots
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
They came upon us suddenly, no sound preceding them until the splashing of their feet drew our eyes towards them. The wolf-things neither howled or snarled as they tore into our ranks.
Also known as 'jeks, wo-pos and a variety of other derogatory terms
Guilt is a powerful force
The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.
Also called the Flowers of Childhood, they look like they were taken straight from a fairytale. But they have a darker side.
"We're nothing new. We've always been here. YOU're the newcomers. You're the animal that forgot that it was a man. Stop crying, you animal, you sleepwalker! If you opened your eyes for only an instant you would see that. You're a race of amnesiacs, of dreaming children. I said STOP CRYING! You disgust me. That's why I'm not going to explain anything else. That's why you will die--screaming--without ever having truly woken up. I will paint every inch of this floor with your blood."
-An Awakened, formerly Ms. Albright, speaking to Albert Frond, immediately before his murder
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.