Prophesies exist for a reason, legends of dragons destroying the lands and violent struggles for survival often have a grain of truth to them. The Plague Dragons grain of truth is large, angry, and due to return sooner than anyone is ready.
"Aye, lad, the Great Tree- its got a branch in each world, and each branch is a world. If one were to find the place this world, this branch, met the main trunk, like I did, they could go to them other worlds. 'Course, you'd be some kinda poison, or, or, disease to the Tree, and that damn tree got one hell of an immune system. When me an' me buddies entered her trunk, she put up one hell of a fight. We fought for hours through every protection system she had, and all to get lost is this world fulla strange elves who glamoured us, trying to keep us as pets. We barely got back." -Old Gerald, man in the pub
Borrowed shamelessly from Norse mythology (see Yggdrassil, the World Tree), the Great Tree both connects and is worlds.
Also known as "The Ravager," Chimera Prototype Mk-XXIII is an example of man's hubris. What was supposed to benefit the last bastions of wealth and power in a dying world has become an unstoppable force of destruction.
The sun rises over the city. The great skyscraper's silhouettes from the fresh beams appear almost golden. The city is waking up, with the morning's half asleep citizens going about their daily routines. Starbucks and Dunkin Donuts open up, and revel in the influx of business. People head to work. The clocktower chimes, signaling the time of 9:00. But then a great shadow blocks out the sun. And the citizens of this metropolis start to scream as they are lifted up bodily by these beasts. An hour full of terror and screams goes by. And then another. And when the clocktower chimes again, signaling the time of 11:00, no one heard it. They had all been carried away. There were no flaming wrecks, nor collapsed buildings, as any other giant monster would leave. Simply empty streets, and a forbidding silence.
A short sidebar of encounter information for the fel Shadowbeasts.
Most folk would call an argillomatus a clay golem. They would be wrong.
"Do you feel it?"
"Feel... well, never mind, I'm just not feeling well"
The most fearsome creatures ever to be encountered by an adventuring party, and what to do when you do.
-Magnus Eriksson, 2nd Ranger, Queens Shadows.
Caution: contains mature content regarding the gruesome ecology of a parasitic beetle.
A terrible monster. A thing of nightmares. Tales of the creature shake the core of the most sturdy and chill the spine of all who hear. They say, "Be careful who your friends are. They may just want you for your body." They were right.
A very brief look at some minor Elemental familiars.
And for the cowards it was decreed, to serve unflinchingly for their God.
So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
30 squirming maggots, worming their way through dead and decaying flesh.
Hexenwolf – Magic, Were Creature, subclass Wolf
Hexenwolf are difficult to find and track. Those who are gifted with such ability usually keep it hidden and to themselves. All seem to be lost however to spiral down a long road of animalism if they are not careful.
Dr. Johan Kosdin Lerkoviski Were-Hunter
Viva la Musca!
30+ slightly-off or downright demented flies for your campaign.
Not only an interesting species of fungi, but a fashion statement as well!
A coveted tree, 100 words
Potentially the most powerful summon created, the Final Judge of Man and Earth
Orchound - A large canine with tusk like bottom teeth. Orcs bred these dogs to help them in battle by grappling with foes, and dragging them to the ground. Despite their fearsome appearance and loud bark, they are trained not to kill, this is the venue of the warrior, not his hound.