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Wogden
September 6, 2005
Hits: 11090
Comments: 25
Ideas: 0
Votes: 24 / 4.500000
Combusting Shrews    Lifeforms  (Fauna)   (Any)

Long sieges can be a trial for both sides. For the beseiged especially, finite ammunition supplies always pose a problem - except when the ammunition can reproduce…

Wogden
July 31, 2005
Hits: 5382
Comments: 11
Ideas: 0
Votes: 19 / 4.473684
Tae Nijong, the Grasping Claw    Lifeforms  (Constructed)   (Any)

Grappling hooks have a tendency to miss their targets, or to simply give way. Now both of these problems are solved at once, with a hook that can think for itself!

Mourngrymn
December 9, 2004
Hits: 8706
Comments: 22
Ideas: 0
Votes: 7 / 4.142857
Amber Rose    Lifeforms  (Flora)   (Any)

An Amber Rose is a very unique flower that only grows every five years. It is amber is color and seems to radiate with a sheen of energy. It’s properties are sought after by anyone who knows of the rare flower.

RoryD
September 24, 2003
Hits: 5621
Comments: 5
Ideas: 0
Votes: 6 / 2.916667
Venus Mantrap Seeds    Lifeforms  (Flora)   (Any)

Magical seeds that grow quickly to full size when a spell is cast on them.

Agar
September 8, 2003
Hits: 13647
Comments: 22
Ideas: 1
Votes: 20 / 4.825000
Centipede Nails    Lifeforms  (Constructed)   (Any)

Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.

Siren365
August 6, 2003
Hits: 6566
Comments: 8
Ideas: 0
Votes: 9 / 2.888889
The Green Rose    Lifeforms  (Flora)   (Any)

It is a green rose created by a god long ago to give to his mortal lover.

Grimalkin
April 2, 2003
Hits: 6272
Comments: 10
Ideas: 0
Votes: 8 / 3.500000
Kubla Khan's Herb    Lifeforms  (Flora)   (Any)

A magical herb that keeps things cool…for a long time.

CaptainPenguin
March 3, 2003
Hits: 6064
Comments: 10
Ideas: 0
Votes: 6 / 3.000000
Honest Wrekk    Lifeforms  (Constructed)   (Any)

Masters have come and gone, but Honest Wrekk has always been around.

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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