Plasmid and plasmic lifeforms are frequently relegated to the back bench of the creature roster, left to linger with oozes, slimes, and puddings, and only appear as random monsters in sci-fi.
A strange mask containing a merciless demon, a parasite on those around it.
Written in support of the Flight of Retribution, a Cosmic Era splatbook
When we learned of these majestic creatures, what else could we do? Such potential!
A very brief look at some minor Elemental familiars.
A extra-dimensional symbiote
This is a test wiki sub. Feel free to edit and play with it. Lvl 3 and up should be able to directly edit the sub.
Request help. Check Strolen's and Pieh's XP and then HoH it and see if they both gained 5xp. Also, please vote on it and see if both their XP goes up. I can't vote on my own subs. ;)
Six months of hunting, six months of research and paying coin to scholars and sages, and now that we have the legendary wand of Geohadris the Stone King, it only summons stupid boulderkin? I am outraged beyond imagination!
Flame fowl, brightest red chickens you will ever see, nice feathers for fletching arrows, but I'd pass on the omlet.
Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
In the bleak midwinter frosty wind made moan, Earth stood hard as iron, Water like a stone; Snow had fallen, snow on snow, Snow on snow, In the bleak midwinter, Long ago.
English poet (1830 - 1894)
The dead, imbued with the divine essence of magic, walk again, ever hungry for the missing spark of a living soul.
Pitiable creatures, wandering forever in search of that denied them, unable to rest even as they crumble away to little more than crawling wrecks of bones.
These ghastly beings are corrupted to do the bidding of Hosok, The Hand That Sees
What if one were to abandon the classical 4-6 element universe and instead view things in a more ‘modern’ light?
Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Death be not proud.
Beware thy deeds my child, for they may come back to haunt you…
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.