You can hear the song from miles away. The song is enchanting in a mild way. Even the plants sing this haunting tune all day. This gives you fair warning to be ready to dance to a different tune. You are leaving your country and entering theirs.
Of all the threats space travelers may face, few are as difficult to predict as Gamma Goblins.
The Stargate universe has revealed to humanity many of its secrets, and left more open. One of the most persistent mysteries stay the Furlings.
The deadly legacy of a vindictive demon, Shugrat’s lust is to be feared by those who dread to sin..
The Hunter, with his bow nocked, moved quietly through the underbrush. Not quietly enough. The Elgr spotted him; he had no idea what he was looking at: It was an eight foot tall Elk standing upright, and not only was it standing… it was… dancing? Quickly twirling with ribbons streaming from its antlers, it was coming closer…
Bringing more fantastic elements to the old classic.
The Dark Kind came to the world as conquerors. They failed. Now they are odd neighbors.
Burninating the countryside,
Burninating the peasants
Burninating all the peoples
And their thatched-roof COTTAGES!
The genesis of Gurgustius and Gorboduc and the curse upon their father Brutus is a terrible legend. Who knows if it is true? But it is the only way to account for the hideous sutured spawn of the King who is hidden.
The Wordfishes of Hloth, known also as the Sshpah, are strange composite-minds of the Hlothian jungles.
You could only hear the rest of them. And you could only hear them because they didn’t mind being heard. Running in the trees they were. We followed the little guy named Dorto. He led us to a spot and said in broken Gallen, "Here is village". There was nothing there I tell you. We looked about and could not see a thing. He smiled and pointed up. You could see it then, the huts and nests and ropes. A bunch of them were just hanging there by their feet looking at us. It was going to be an odd night. Exerpt from A Sailor’s Journey, by Ptholus WindRider
Concluders haunt the frozen lands of their home in search of knowledge.
Blessed by the spirits of the forests, these feline creatures have barely begun the long, slow climb to civilization.
Gnomes, fascinated with magic, tried to find a way to safely access it, and instead wound up addicted in the deadliest way.
Clarence was singing in harmony as his kind is wont to do. Their singing reinforced the "song of existance". It was a somewhat important job, even though only a handful were needed rather than the hundreds that did so. He and others near him noticed the pin prick discordence in the weave of melody that was the material realm. Those dark alien notes rose up. The Angel Mind touch the Divine and followed the new sub melody. Humans would call it a plan. Angels dove to the material realm and, of course, if any world was going to be causing problems, it had to be Earth. Oh well, at least Clarence would know his way around.
Alive with emotion -
Constantly in motion -
With inner voice, ‘hind innocent face -
a cunning mind -
Metal fairies in the depths of space?
The smoke-breathing gnomes of the Thunderheads
There was a flicker through the workshop. Most Elfs did not realize it had happened. They kept working like nothing happened. Toby didn’t understand how he knew, but he felt more solid, more real; which for an Elf - a spirit of Christmas- was pretty amazing. Toby knocked on batteries he was putting in some toys, they seemed more solid too. This odd feeling did not last long, as the Ultra Naughty Alarm went off. Someone was threatening Christmas itself. He quickly reached into his tool kit. Toby hefted his monkey wrench which felt amazingly stable and solid. The Elfs were going to fix this naughtiness straight away.
Also known as Vampires.
These are the various races of humans in Locastus, City of Mirrors.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.