Deep in the mountains, beyond where the trails end, one can find collossal stairways and long, cliffside roads, massive arched bridges and huge vaulted tunnels, spanning thousands of miles. These roads, though seemingly deserted, are closely watched by their creators, the reclusive and strange Iothun (“yoh-thoon”).
The First Ones, The Kan-Yow, are the only non constructed beings to know the face of their Creator God. They were born as the world was being made. Tutored by their God (Kanchiyonnaho), they developed a perfect society immersed in the magic of the world. The Kan-Yow breathed magic, they are saturated with it, and they are bound to it as the world itself. As the Gods have withdrawn from the Mythic Lands, as the blessing of Time has graced the World, they have become the guardians of The Magic and The World.
The Surash are without doubt,the most distrusted and least liked race in existence.
Pride. Strength. Skill.
These are the values of the Monroi, woven into their very being - for them, battle is not just self-preservation, but a need.
The Daharvati bear a striking resemblance to large kangaroos forced to breed with apes by some deranged scientist.
Towering giants that stand well above 15 feet,these inhabitants of the great grasslands that border the most remote boundaries of the nation of Xhiklus,are an intimidating cross between humanoid and rhino. Their massive heads resemble those of a rhino,but they possess the hunched,hulking lower bodies of a humanoid being,and are endowed with the ability to fashion and use tools with their huge,three fingered hands. Often called ‘‘the Grey Monsters’’ by most people of the Hundreds,they are a force to be reckoned with.
Ru-Men are an old race who dwell throughout the area encompassed by the Hundred, but are most plentiful in their traditional homeland on the Andraverly Mountains on the west coast of the Heavy Sea (northward of Peklichr). They live in small “nests” of 10-20 individuals which generally lie in the mountains or cliffs. Many call them the Crow Men or the Jackdaw Men, while others refer to them as the Black Mountain Bastards.
The Qwards were just another type of goblinoid race -a bit more odd than most- living in the cramped dark spaces. While durrable and intelligent, they could achieve no level of dominance. Upon the advent of Technology, their natural aptitudes came forth. They are born engineers.
Seldom does one see a Dunshar “nude”, as an amorphous masses of jelly. They can animate mud, earth, stone or metal, and use them as a body to shield their fragile self.
Elves are said to be girly, elves are said to be gay. What does this popular opinion stem from? Hardly their lack of facial hair. Note: Not quite a new take, but something to think about.
Growren are bear like people, who appear much like Giant Teddy Bears… and are as about as smart.
The Khor are a monsterous and violent race that can grow to great size.
These are Elves of a different sort. Not quite a new take. The HighFather is the father of all his race. He is immortal, powerful, and a strong physical presence. His memory is quite powerful- it is the races way of immortality - to be remembered by the HighFather.
The Frozan are revered as creatures so old and ancient that only the very ice caps and glaciers are older than they are.
The call to Him is unnerving. The power He gives is unmatched. He is the reason why I turned my back on my God and now worship Him. I will live eternal for the trade of my Soul to a God. I can live with that.
-Rakeos -Follower of Sethalis, fallen Priest of Aduivo
It is interesting to realize that in the scheme of the world we are but one oddity. But we are an oddity that the humans and other smaller pitiful races take for the corrupted races of Sethalis. That we are not. I would say they hate us for our superior mentality and superior quality weaponry. As is with all children who can’t have what is out of their reach.
-Synn the Undying - Troll Cheiftan and Mastersmith
I was spending some time reading some Rune Quest, Changeling, and Castle Falkenstein material and remembered why I hated most of the Trolls found in the majority of “Psuedo Medival, Eurpoeanesk Fantasies”. So once again, I charged up my rant muscles and….
A new Take on Dwarves should hit the following key points Short (After all Dwarf means a short person), Underground (traditional living arrangements), Artificers (Maker of things, use of forge), and Good Combatant. They don’t have to be short vikings.
When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” that fight in large groups/ hordes. And it has the added bonus of people not being able take the moral high ground when they kill an intelligent being… because it is a people… not just a worthless Orc.
I’m bored of dwarves. So, I’m trying to create my own dwarves. I’ve decided to call them the Duerga. Here’s my basic ideas, and I’ll flesh them out later, hopefully with your help.
Mining in a certain area turns all exposed skin (maybe just parts that are actively disturbing the chemicals that cause the reaction) of the those doing the mining to a dark blue color. Will wear off taking as many years/days spent in the mine. ... meeting a party of blue-skinned humans armed with pick-axes etc. Strange disease? Demon offspring? Curse? If they meet only one ex-worker, they will very carefully listen to any stories he says, no matter if drunken or insane, or just makes up to get a beer.