Not many plants kill animals. This oaklike tree is predatory in the spreading of its seeds.
This tree has a somewhat unclear bush-like appearance. But so far, nothing special. The actual reason why is it called after medusas, is his power to deter any hostile creatures, and to be sure, all creatures
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.
This herb is given to the father of a baby upon conception. Nine months later, the father will have an experience that will instill life long respect in the mother of his child.
The result of an unexpected side effect of magical research. The cherries help to light up the dark in a unique way.
The counter to the effects of the Barrenfield Oaks. It converts sunlight into the ingredients necessary for a healthy soil.
This is an acorn of mass destruction. It’s stored in a small box with room for six but only containing the one.
A small weed that rarely grows big enough. Farmers like to remove it from their soil, finding little use for it. A secluded sect of monks living in the same region thinks differently, and bases an important ritual on this plant.
The nutritious fruit of this plant is not unlike a star fruit, with fleshy spindles sticking out in all directions. The leaves, on the other hand, are highly dangerous and have driven many a hungry traveller mad!
An Amber Rose is a very unique flower that only grows every five years. It is amber is color and seems to radiate with a sheen of energy. It’s properties are sought after by anyone who knows of the rare flower.
Magical seeds that grow quickly to full size when a spell is cast on them.
It is a green rose created by a god long ago to give to his mortal lover.
A magical herb that keeps things cool…for a long time.
A tiny leaf, that can make the smallest animal truly dangerous.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.