This tree has a somewhat unclear bush-like appearance. But so far, nothing special. The actual reason why is it called after medusas, is his power to deter any hostile creatures, and to be sure, all creatures
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.
This herb is given to the father of a baby upon conception. Nine months later, the father will have an experience that will instill life long respect in the mother of his child.
The result of an unexpected side effect of magical research. The cherries help to light up the dark in a unique way.
The counter to the effects of the Barrenfield Oaks. It converts sunlight into the ingredients necessary for a healthy soil.
This is an acorn of mass destruction. It’s stored in a small box with room for six but only containing the one.
A small weed that rarely grows big enough. Farmers like to remove it from their soil, finding little use for it. A secluded sect of monks living in the same region thinks differently, and bases an important ritual on this plant.
The nutritious fruit of this plant is not unlike a star fruit, with fleshy spindles sticking out in all directions. The leaves, on the other hand, are highly dangerous and have driven many a hungry traveller mad!
An Amber Rose is a very unique flower that only grows every five years. It is amber is color and seems to radiate with a sheen of energy. It’s properties are sought after by anyone who knows of the rare flower.
Magical seeds that grow quickly to full size when a spell is cast on them.
It is a green rose created by a god long ago to give to his mortal lover.
A magical herb that keeps things cool…for a long time.
A tiny leaf, that can make the smallest animal truly dangerous.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless