These Camel like animals roam the desert in small herds. The desert folk have uses for these creatures.
the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.
A life form that emits bright light while feeding.
This ferocious creature has plagued adventurers that enter it’s cave for hundreds of years. No one knows what it gaurds in it’s lair, but rumors of vast wealth continue to draw adventurers to it.
An Aoktholian Swarm is a huge swarm of screeching, red and black feathered crows. The Aoktholian does normally not exist, but when there is a drought, these desperate crows change.
Arkths are dangerous creatures: as large as a grizzly bear, armored like an organic tank, strong like a wyvrn, and an attitude that makes them take out anything that gets between them and their “food”. These creatures are destructive to everything around them. That is why they are known more commonly as Ravagers.
Large and powerful, the Yeaken are a beast of burden to be reckoned with. While very domesticated, the Yeaken have dangerous wild cousins.
Ka’tshar are very similar to ants with one exception. They are about 6" long.
Acehrax raptors, with fifty foot wingspans and powerful talons, these dangerous creatures, are the bane of the Snake Riders.
The beasts of Urghul are found in the valley of Urghul, a remote, forested valley within the Cyllerean Mountains. These unstopable creatures are gigantic carnivores with a physique resembling gorillas, but with dark bluish-green scaly skin and huge ram horns protruding from their low foreheads.
Drakonus Legitus is commonly know as Order Dragons or (rarely) as Companion Dragons. They are known as Order Dragon for several reasons, the most obvious was that they were used as Dragon Mounts for the Dragon Knights of the Order of Eternal Flame… a mythic order from an earlier time. There numbers in the wild are quite small and there are no captive ones known… at this time. Most of them died with the Order.
Long sieges can be a trial for both sides. For the beseiged especially, finite ammunition supplies always pose a problem - except when the ammunition can reproduce…
Scratches are a small price to pay for the comfort and protection of the perfect campsite. At least they were a small price until members of the party aren’t waking up.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...