Denizens of the frozen tundras and ghosts of the ice sheets, the zherebetz zimna are equally feared and sought after by the hyperborean races
Be wary of these beasts when traveling through wintry forests!
The wind picked up to the point where it sounded like a chorus of a hundred howling banshees. Even deep in the cave, we all felt the temperature drop even further as the Chill Squall moved through; snatches of wind fingering in as if it was trying to pluck us out of our hole.
The remnent of a much older time, the Methranar, the Icerender, the Lurker, is a figure prominant in the Megamoth Hunter’s legends.
The icy lands of Sagaris are cold and unforgiving, and the Frost Owl is a manifestation of the dangers of that frigid realm. Of all the fantastic beasts that roam the Sagarian tundra, the Frost Owl is the greatest threat to man.
The Walking Mountains of the lands of Eternal Ice
Beware the Ice Giants of the north, they are a foul tempered bunch.
Adapted to the northern tundra, these hardy little insects dwell among the Fireleaf ferns…
The Polar Horror is one of the most feared predators of the Northern Polar Icefields, because of it’s speed and because it has no fear whatsover of Man…
Bulral have the frame of a wooly mammoth, but are entirely covered with white fur like a polar bear. Instead of a single trunk with long tusks, Bulral have no tusks and four trunks surrounding their mouth, and each trunk is barbed with small thorns. They are fierce and solitary hunters who have a bizarre friendship with the hotheads.
Hotheads are small badger-like animals that inhabit the frozen lands of the north. They are cute, furry, playful ... oh yes, and quite dangerous if you’re not careful.
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.
the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.