Wild beasts of the imagination — untamed spirits of the quick and unfettered waters of this world. These steeds of the fast-flowing rivers are never to be captured, never to be controlled; to stop is to die — to be stopped is to be turned to droplets which return to the fast-flowing waters. Yet, while free they are things of pure beauty; mystical bringers of the gods' good will.
In the strangest parts of The Ocean, the Lojcreltians are born. Beings of weirdness and cosmic balance so profound they can alter reality.
Few things define a ship more than her guardian spirit.
It is unwise to speak the name of the Great Demon of the Ocean if you are close enough to the sea to smell the salt in the air. It is inviting disaster to speak it’s name when you are on the ocean itself.
Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...